I don't know how on Earth I'd missed this before, but Armored Core 4 is coming to the 360, too. Previously a Playstation exclusive, AC is pretty much the one true mecha videogame. I loved the series debut, even with its weird and difficult controls (yes, I get the irony).
The TGS06 trailer takes while to get going, but there is mecha goodness to the point that I'm exhausted. The series' mecha design has always been top-notch, save for maybe the weird hover and tracked models.
Even better is that the 360 version (it's also out on the PS3, naturally) is supposed to be all about online warfare, which suits me fine indeed. From is fast becoming a defining 360 devhouse for me.
Edit: On popularity
My post on Gundam: Operation Troy is my single most popular page. This is no surprise, as it is a relatively hot and upcoming game and I am currently on the first page of Google hits on it.
While this is not particularly newsworthy in itself, studying the page popularity rankings I also noticed that my visitor count has doubled over the last two months. At this rate, we'll hit the 2K mark in a little over a month.
I really am trying to provide useful and/or interesting commentary for your consuming, even though the focus is on my personal gaming experience. Feedback is always welcome.
Showing posts with label mecha. Show all posts
Showing posts with label mecha. Show all posts
Tuesday, September 26, 2006
Friday, August 11, 2006
Gundam: Operation Troy
After the disappointing From title Chromehounds, my hopes are set on the 360's Gundam title, last known as Mobile Ops: One Year War. It's now apparently called Gundam: Operation Troy, and it's looking much better than previously. See for yourself over at Xboxyde (warning: annoying pop-ups ahead). I am especially enthusiastic about the first-person mecha piloting.
Tuesday, August 08, 2006
Lots of stuff
Regarding difficulty
I've been playing more Perfect Dark Zero and Oblivion. Both have proved to be challenging. PDZ's (default) Secret Agent difficulty has me retrying levels a lot, which I don't mind, but the stealth sections are beginning to grate. I like the multiplayer DarkOps, in which you play several rounds of a given gametype and get money to buy equipment with between rounds. Infection and Onslaught are my favorites. I'm wondering whether the map pack would be worth its price on the Marketplace.
I've got the collector's edition of PDZ. The bonus disc is utterly useless, but the tin can is sweet indeed.
In Oblivion, as I have levelled my character (I'm at level11 12 13), trolls have cropped up everywhere and they're so much tougher than the wolves and the like I've had to deal with so far. Will o' wisps are also a pain - empty magicka on low-damage spells, run away to recharge, repeat around ten times... Of course you get better at casting spells while at it, but still.
I do like the way the new threats make you think and evolve. Last morning I had to retrieve some items from a burial complex. The faded wraiths patrolling the place are far too hard for me, so I took off my boots and sneaked through the grave barefoot (it's easier to sneak without shoes) and upon discovery, legging it. It was fun, and I improved my sneak skill by quite a few points.
Nevertheless, Oblivion is still very good. Only the conversation system has proved to be utterly pointless - once you figure it out, it's no more engaging than hammering away on the A button.
There's quite a bit of things to do in the game. I only realized today that you can apply poison to your weapons!
Speaking of hard games, I tried my trusty old Ninja Gaiden on the 360. It works just fine, but the Hurricane Packs proved way too hard for me; I can't even reach the first boss! I guess I have to complete the basic game again (fourth time) to pick up my skills for the new challenge.
Next gen rising
So far the biggest next-gen vibes I've got are coming from the recent demo of Dead Rising. It's simply... fun. I like everything we've been hearing about the game, the first reviews are very positive, it looks good, it plays great, it's an absolute laugh. Its looks aren't really anything you could not achieve on an Xbox, but there are hundreds (hundreds!) of zombies on-screen, all moving smoothly. Bodies and blood splatters don't disappear anywhere - indeed, your clothes get stained rather convincingly as you plow through the horde. I've played the demo quite a few times, looking for new weapons (bowling balls, gold clubs, cash registers...) and comedy opportunities (cream cakes). You can even spit at the undead. I really didn't expect a basically very simple "zombie game" to be this good.
Capcom looks like it's got its next-gen development in capable hands. In addition to Dead Rising, their Lost Planet is very promising. I trust that more stuff is on the way.
Random observations
As a geek pursuit, I like checking out what Google searches people are coming to my site from. Yesterday one guy was looking for whatever the King Tut mask is for in Animal Crossing Wild World. Nothing much, really, but it looks awesome!
I'm also getting back into tabletop gaming after a dry summer. Miniatures, too, especially Heavy Gear (check these out... I'm salivating here), but also Warhammer 40'000.
So they chose a director for the Halo movie. Interesting! That short movie he's done is quite something else. I'm getting more and more positive about the whole endeavour. The new comic book seems like it'd be worth the (little) money they're asking for it.
[Edit: so cool! In addition to the rather neat short movie above, the Halo director has also done this excellent Transformers-alike Citroën film, which would be first of the three car commercials I can recall from the top of my head.]
I got a new portable music player yesterday. The 512 MB Philips I had was not only lacking in storage capacity, it's bugged, unreliable and cumbersome to use. My wife's Creative Zen player seems like the right stuff, so I got a Creative Zen Nano Plus (white, 1 GB). I would've liked a black one instead, but what's with charging +5€ just for the color? I haven't used it much yet, but initial impressions are good.
Update: since someone's been Googling stuff on faded wraiths in Oblivion, I finally found something that works: an ehchanted sword which does fire damage (15 pts) on strike. Unfortunately, it runs out of charges pretty quickly, but you can follow up with damage-dealing spells to conserve charges. I cleared a ghost ship I've been trying some dozen times with this. These swords started dropping from looted enemies at around level 14. If only I had the strength to carry several!
Also, after some more use of the Zen Nano Plus, I can say it rocks. It's very well-designed and the battery life is impressive, compared to the pitiful one of my previous Philips machine.
I've been playing more Perfect Dark Zero and Oblivion. Both have proved to be challenging. PDZ's (default) Secret Agent difficulty has me retrying levels a lot, which I don't mind, but the stealth sections are beginning to grate. I like the multiplayer DarkOps, in which you play several rounds of a given gametype and get money to buy equipment with between rounds. Infection and Onslaught are my favorites. I'm wondering whether the map pack would be worth its price on the Marketplace.
I've got the collector's edition of PDZ. The bonus disc is utterly useless, but the tin can is sweet indeed.
In Oblivion, as I have levelled my character (I'm at level
I do like the way the new threats make you think and evolve. Last morning I had to retrieve some items from a burial complex. The faded wraiths patrolling the place are far too hard for me, so I took off my boots and sneaked through the grave barefoot (it's easier to sneak without shoes) and upon discovery, legging it. It was fun, and I improved my sneak skill by quite a few points.
Nevertheless, Oblivion is still very good. Only the conversation system has proved to be utterly pointless - once you figure it out, it's no more engaging than hammering away on the A button.
There's quite a bit of things to do in the game. I only realized today that you can apply poison to your weapons!
Speaking of hard games, I tried my trusty old Ninja Gaiden on the 360. It works just fine, but the Hurricane Packs proved way too hard for me; I can't even reach the first boss! I guess I have to complete the basic game again (fourth time) to pick up my skills for the new challenge.
Next gen rising
So far the biggest next-gen vibes I've got are coming from the recent demo of Dead Rising. It's simply... fun. I like everything we've been hearing about the game, the first reviews are very positive, it looks good, it plays great, it's an absolute laugh. Its looks aren't really anything you could not achieve on an Xbox, but there are hundreds (hundreds!) of zombies on-screen, all moving smoothly. Bodies and blood splatters don't disappear anywhere - indeed, your clothes get stained rather convincingly as you plow through the horde. I've played the demo quite a few times, looking for new weapons (bowling balls, gold clubs, cash registers...) and comedy opportunities (cream cakes). You can even spit at the undead. I really didn't expect a basically very simple "zombie game" to be this good.
Capcom looks like it's got its next-gen development in capable hands. In addition to Dead Rising, their Lost Planet is very promising. I trust that more stuff is on the way.
Random observations
As a geek pursuit, I like checking out what Google searches people are coming to my site from. Yesterday one guy was looking for whatever the King Tut mask is for in Animal Crossing Wild World. Nothing much, really, but it looks awesome!
I'm also getting back into tabletop gaming after a dry summer. Miniatures, too, especially Heavy Gear (check these out... I'm salivating here), but also Warhammer 40'000.
So they chose a director for the Halo movie. Interesting! That short movie he's done is quite something else. I'm getting more and more positive about the whole endeavour. The new comic book seems like it'd be worth the (little) money they're asking for it.
[Edit: so cool! In addition to the rather neat short movie above, the Halo director has also done this excellent Transformers-alike Citroën film, which would be first of the three car commercials I can recall from the top of my head.]
I got a new portable music player yesterday. The 512 MB Philips I had was not only lacking in storage capacity, it's bugged, unreliable and cumbersome to use. My wife's Creative Zen player seems like the right stuff, so I got a Creative Zen Nano Plus (white, 1 GB). I would've liked a black one instead, but what's with charging +5€ just for the color? I haven't used it much yet, but initial impressions are good.
Update: since someone's been Googling stuff on faded wraiths in Oblivion, I finally found something that works: an ehchanted sword which does fire damage (15 pts) on strike. Unfortunately, it runs out of charges pretty quickly, but you can follow up with damage-dealing spells to conserve charges. I cleared a ghost ship I've been trying some dozen times with this. These swords started dropping from looted enemies at around level 14. If only I had the strength to carry several!
Also, after some more use of the Zen Nano Plus, I can say it rocks. It's very well-designed and the battery life is impressive, compared to the pitiful one of my previous Philips machine.
Wednesday, June 28, 2006
New games! Well, demos, actually
Amped 3 is one of my personal biggest letdowns ever. I've played Amped 2 to bits, it's one of my all-time favorite games. The next-gen sequel absolutely ruins it. It's disgusting. I can sort of get the humor (not quite, but sort of), but it handles horribly, the camera is awful (what's with the jumping? Huh?) and it even doesn't look considerably better than its predecessor - I would've expected decent shadows and some proper snow. In a word, I'm shattered. I deleted the demo after a couple of runs. My wife was equally disgusted. What a shame! And I was so looking forward to this.
Speaking of letdowns, Blazing Angles didn't do anything for me, either. One of the most boring tutorials I've had to endure, lazy gameplay, visuals didn't much impress. Pass. Top Spin 2 and the latest Tiger Woods also did not impress. Boring, boring. Might've been better with real company, maybe.
The new Tomb Raider is decent. Nothing fancy, but it looks good and plays well. Might be on the buy list from the used or budget bin, one day.
I'm getting better in Geometry Wars. I'm in the top 33K now on the global leaderboard (for some reason, 22K according to Mygamercard.net), having pushed myself up a good 30K positions this night with a good run.
The Chromehounds demo is up. I'm downloading it now, but first impressions are extremely weak. I would've expected at least some customization and multiplayer, not two slow-moving single player missions. Still, I remain a fan of From Software, so here's to hoping it's all good anyway. And multiplayer's clearly where it's at with a title like this.
Update: I played a round of the Chromehounds demo. Sadly, it's almost impossible to get excited about it. It moves very slowly - travel is tedious. Weapons don't feel powerful, accurate, weighty or adequate. The scale isn't there. The graphics are all right, except for lackluster effects. Combat is... dull. You just stand there, firing inaccurate, underpowered weapons at faraway targets, incapable of dodging return fire. The HUD is nonexistent - you feel like you're piloting a WWI-era tank. Still, the highly customizable multiplayer might be another thing entirely, but I find my hopes considerably lowered.
Update 2: Apparently the Chromehounds demo is from the retail game's training missions. According to first reviews, the game indeed does open up very slowly, but one you've got the customization options available and an online group going on missions together, it's all good. Hmm, will have to see if it attracts a dedicated community or not. If it does, this could be sweet indeed, singleplayer drudgery or not. And, hey, Famitsu liked it.
Speaking of letdowns, Blazing Angles didn't do anything for me, either. One of the most boring tutorials I've had to endure, lazy gameplay, visuals didn't much impress. Pass. Top Spin 2 and the latest Tiger Woods also did not impress. Boring, boring. Might've been better with real company, maybe.
The new Tomb Raider is decent. Nothing fancy, but it looks good and plays well. Might be on the buy list from the used or budget bin, one day.
I'm getting better in Geometry Wars. I'm in the top 33K now on the global leaderboard (for some reason, 22K according to Mygamercard.net), having pushed myself up a good 30K positions this night with a good run.
The Chromehounds demo is up. I'm downloading it now, but first impressions are extremely weak. I would've expected at least some customization and multiplayer, not two slow-moving single player missions. Still, I remain a fan of From Software, so here's to hoping it's all good anyway. And multiplayer's clearly where it's at with a title like this.
Update: I played a round of the Chromehounds demo. Sadly, it's almost impossible to get excited about it. It moves very slowly - travel is tedious. Weapons don't feel powerful, accurate, weighty or adequate. The scale isn't there. The graphics are all right, except for lackluster effects. Combat is... dull. You just stand there, firing inaccurate, underpowered weapons at faraway targets, incapable of dodging return fire. The HUD is nonexistent - you feel like you're piloting a WWI-era tank. Still, the highly customizable multiplayer might be another thing entirely, but I find my hopes considerably lowered.
Update 2: Apparently the Chromehounds demo is from the retail game's training missions. According to first reviews, the game indeed does open up very slowly, but one you've got the customization options available and an online group going on missions together, it's all good. Hmm, will have to see if it attracts a dedicated community or not. If it does, this could be sweet indeed, singleplayer drudgery or not. And, hey, Famitsu liked it.
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