All right, Guitar Hero II is coming to the 360. This is very cool, now there's no pressure to finally get that PS2 I still haven't bought. However, as you can see from the link, the proposed controller looks hideous. That cannot be the finalized product.
PS2
While I'm on the subject, let's see why I still have a craving for a PS2, despite not sating my hunger years ago. I'd like to say why I don't have one yet: because I'm cheap. I haven't been able to justify paying so much for one when the technology is so outdated and Sony are being so arrogant. I know I'll have to, eventually, but I've put it off for a long time, now.
I already have a PS2 game I really want to play: Atari's Transformers.
Then there's a bunch of games I think I need in my game library: Metal Gear Solid three, R-Type Final, Gradius V, Dragon Quest VIII, God Of War, the Devil May Cry series and the platform also has the best versions of the Dancing Stage series. There are a whole lot more, but these are among the titles I'm most looking forward to.
Tenchu
I went to the trouble of getting myself a Japanese Xbox Live account in order to download the demo of Tenchu Senran, published at Tokyo Game Show this week. I'm sorely disappointed. It looks like a mediocre Xbox game, albeit with a good draw distance and a solid framerate. The animation is shoddy, the controls are clunky and it's still constructed from the same blocks of scenery that made up the game way back in the original Tenchu on the Playstation.
I really liked the first and second installment of Tenchu on the PS, but I did expect the series to mature and evolve by now. If the only change is draw distance, I just can't get excited. I'll stay posted for reviews, though, because this is a game I really want to like. And the trailer (pop-up warning!) was so exciting!
However, the DS ("Dark Secret", heh) version is interesting, if only because it doesn't use the same age-old presentation of the series. Instead, it takes the old Metal Gear Solid top-down viewpoint, which might fit the series very well.
Showing posts with label tokyo game show. Show all posts
Showing posts with label tokyo game show. Show all posts
Thursday, September 28, 2006
Tuesday, September 26, 2006
I am weak [Edit: And increasingly popular!]
I don't know how on Earth I'd missed this before, but Armored Core 4 is coming to the 360, too. Previously a Playstation exclusive, AC is pretty much the one true mecha videogame. I loved the series debut, even with its weird and difficult controls (yes, I get the irony).
The TGS06 trailer takes while to get going, but there is mecha goodness to the point that I'm exhausted. The series' mecha design has always been top-notch, save for maybe the weird hover and tracked models.
Even better is that the 360 version (it's also out on the PS3, naturally) is supposed to be all about online warfare, which suits me fine indeed. From is fast becoming a defining 360 devhouse for me.
Edit: On popularity
My post on Gundam: Operation Troy is my single most popular page. This is no surprise, as it is a relatively hot and upcoming game and I am currently on the first page of Google hits on it.
While this is not particularly newsworthy in itself, studying the page popularity rankings I also noticed that my visitor count has doubled over the last two months. At this rate, we'll hit the 2K mark in a little over a month.
I really am trying to provide useful and/or interesting commentary for your consuming, even though the focus is on my personal gaming experience. Feedback is always welcome.
The TGS06 trailer takes while to get going, but there is mecha goodness to the point that I'm exhausted. The series' mecha design has always been top-notch, save for maybe the weird hover and tracked models.
Even better is that the 360 version (it's also out on the PS3, naturally) is supposed to be all about online warfare, which suits me fine indeed. From is fast becoming a defining 360 devhouse for me.
Edit: On popularity
My post on Gundam: Operation Troy is my single most popular page. This is no surprise, as it is a relatively hot and upcoming game and I am currently on the first page of Google hits on it.
While this is not particularly newsworthy in itself, studying the page popularity rankings I also noticed that my visitor count has doubled over the last two months. At this rate, we'll hit the 2K mark in a little over a month.
I really am trying to provide useful and/or interesting commentary for your consuming, even though the focus is on my personal gaming experience. Feedback is always welcome.
On fearsome controls
While I understand that development time is limited and you have to make sacrifices, your game's controls simply cannot be at stake.
I've waited for FEAR's 360 demo with baited breath. Granted, I've only yet played it for fifteen minutes, but they have some polishing to do with the controls. There are two big problems.
One: you need to hold the left stick in to crouch. Never do this. It has to be a toggle: crouch/stand up. Even if it's intentional because they don't want you to move while crouched (I doubt), it's a pain.
Two: unless tweaking the sensitivity of the sticks alleviates the problem, the movement and aiming feel horribly off. I tried upping the sensitivity a lot, which didn't help at all. It feels to me like they've copied the PC original's control scheme directly - movement doesn't feel analogue, which it really has to be on a twin-stick setup, and aiming feels like you're using a mouse. Which doesn't work at all. You need to factor in a little auto-aim, you need to make the smallest movement of the stick to register, you need to fine-tune the acceleration until it's natural. I spent many a frustrating second trying to move my aim a head's or a limb's width to get a shot at a stationary target. I didn't have a hope landing shots without the use of the - incredibly nifty - slow-motion power.
Halo did the twin-stick console FPS control scheme so well that each and every FPS designer needs to study it. If you can't make it any better, just copy it. There have been examples of working alternatives; for instance, I never cringed at Battlefield 2's controls. You can look past spotty graphics, but if you don't feel like you're in control, you just can't enjoy the game.
All that said, I remain enthusiastic about the game. Maybe I can learn to live with the controls, but that's really the wrong way around.
Regardless of controls, there were also quite a few graphical glitches, but I'm willing to look past that to bask in the glory of the supremely satisfying bullet-trails, particle effects and chunks blown off the environment. We'll see how it all hangs together after a couple of play-throughs of the demo.
Edit: All right, taking the sensitivity down a lot helped with the aiming. The movement still feels clunky, but I believe I can live with it, now.
Come to think of it, I shouldn't be surprised. Monolith's games have always felt weird to control, all the way back from Shogo and No One Lives Forever. Regardless, those two titles are among my all-time favorite games, which just proves that a game is more than the sum of its parts.
I've waited for FEAR's 360 demo with baited breath. Granted, I've only yet played it for fifteen minutes, but they have some polishing to do with the controls. There are two big problems.
One: you need to hold the left stick in to crouch. Never do this. It has to be a toggle: crouch/stand up. Even if it's intentional because they don't want you to move while crouched (I doubt), it's a pain.
Two: unless tweaking the sensitivity of the sticks alleviates the problem, the movement and aiming feel horribly off. I tried upping the sensitivity a lot, which didn't help at all. It feels to me like they've copied the PC original's control scheme directly - movement doesn't feel analogue, which it really has to be on a twin-stick setup, and aiming feels like you're using a mouse. Which doesn't work at all. You need to factor in a little auto-aim, you need to make the smallest movement of the stick to register, you need to fine-tune the acceleration until it's natural. I spent many a frustrating second trying to move my aim a head's or a limb's width to get a shot at a stationary target. I didn't have a hope landing shots without the use of the - incredibly nifty - slow-motion power.
Halo did the twin-stick console FPS control scheme so well that each and every FPS designer needs to study it. If you can't make it any better, just copy it. There have been examples of working alternatives; for instance, I never cringed at Battlefield 2's controls. You can look past spotty graphics, but if you don't feel like you're in control, you just can't enjoy the game.
All that said, I remain enthusiastic about the game. Maybe I can learn to live with the controls, but that's really the wrong way around.
Regardless of controls, there were also quite a few graphical glitches, but I'm willing to look past that to bask in the glory of the supremely satisfying bullet-trails, particle effects and chunks blown off the environment. We'll see how it all hangs together after a couple of play-throughs of the demo.
Edit: All right, taking the sensitivity down a lot helped with the aiming. The movement still feels clunky, but I believe I can live with it, now.
Come to think of it, I shouldn't be surprised. Monolith's games have always felt weird to control, all the way back from Shogo and No One Lives Forever. Regardless, those two titles are among my all-time favorite games, which just proves that a game is more than the sum of its parts.
Tuesday, September 19, 2006
Tokyo Game Show and X06
TGS & X06
I really do love Xbox Live. I like the ease of playing online games. I like the community system. I like to download demos and videos. I like the way it allows publishers to patch the games I've bought from them bugged.
Now I'm all excited about Live bringing the Tokyo Game Show and X06 to my home. No more relying on blogs and news sites to cover the press releases. No more waiting one to two months to get magazine coverage on the events. These events generate excitement on Live mainly because of their exclusivity: much of the content is for Live users only, only available through the 360 dashboard and only available for about a week.
Many new demos are expected. Personally I can't wait for FEAR. (Edit: Oh! And Gundam: Operation Troy! As I've said before.) There will also be new videos, video coverage of press events, interviews and whatnot. A great way to get ready for the coming game season!
Microsoft is yet again demonstraring that it understands the internet. This is refreshing when compared to recent events with some other monoliths of gaming.
Battlefield 2
In game journal type of things, I've played Battlefield 2 lots more. Now that I've seen some of the other maps (a total of five, I think, of the game's 16!), I understand why BridgeTooFar and Backstab are so popular. Still, I'm left wondering whether there are some more gems among the rest of the maps. I'm not convinced I'll ever find out, though, because it feels like a good four fifths of all games are played on these two maps.
There is just so much to do in BF. I love driving a tank and flying a chopper. And who wouldn't love being a gunner? And the feel of taking a flag together with a good crew is just priceless, especially if there's heavy opposition.
The game's totally worthless manual disgusts me, though. I still don't know what the "PPH" in my game stats means. (Edit: well okay, I googled it. Points Per Hour. Logical, really.)
There's also been one annoying problem: sometimes the game just won't display a friend or foe marker on some guy and when in doubt, I tend to blast away. I've killed three mates because of this. It sucks to be voted to be kicked from the server!
I really do love Xbox Live. I like the ease of playing online games. I like the community system. I like to download demos and videos. I like the way it allows publishers to patch the games I've bought from them bugged.
Now I'm all excited about Live bringing the Tokyo Game Show and X06 to my home. No more relying on blogs and news sites to cover the press releases. No more waiting one to two months to get magazine coverage on the events. These events generate excitement on Live mainly because of their exclusivity: much of the content is for Live users only, only available through the 360 dashboard and only available for about a week.
Many new demos are expected. Personally I can't wait for FEAR. (Edit: Oh! And Gundam: Operation Troy! As I've said before.) There will also be new videos, video coverage of press events, interviews and whatnot. A great way to get ready for the coming game season!
Microsoft is yet again demonstraring that it understands the internet. This is refreshing when compared to recent events with some other monoliths of gaming.
Battlefield 2
In game journal type of things, I've played Battlefield 2 lots more. Now that I've seen some of the other maps (a total of five, I think, of the game's 16!), I understand why BridgeTooFar and Backstab are so popular. Still, I'm left wondering whether there are some more gems among the rest of the maps. I'm not convinced I'll ever find out, though, because it feels like a good four fifths of all games are played on these two maps.
There is just so much to do in BF. I love driving a tank and flying a chopper. And who wouldn't love being a gunner? And the feel of taking a flag together with a good crew is just priceless, especially if there's heavy opposition.
The game's totally worthless manual disgusts me, though. I still don't know what the "PPH" in my game stats means. (Edit: well okay, I googled it. Points Per Hour. Logical, really.)
There's also been one annoying problem: sometimes the game just won't display a friend or foe marker on some guy and when in doubt, I tend to blast away. I've killed three mates because of this. It sucks to be voted to be kicked from the server!
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