We've been looking for a boardgame and have heard plenty of good things about Ticket To Ride. Eventually we got the Europe edition, because the map looked a lot more interesting than in the original US edition.
We've only played it together once, but came away impressed by the simple, rich rules. The components are also first-class.
What really impressed me was their online version. You get a code with the boardgame which allows you to play the game's online version for an unlimited time. It's a simple Java conversion of the original, with lacklustre graphics and token sounds. However, it's a joy to play and works very well as an online multiplayer game. They've done this with a couple of their games, but Ticket To Ride is the only with a sizeable player base.
It made me think they should make a good-looking version of the online game and sell it separately.
Related to this, Sony Online Entertainment is releasing a separate online version of the popular Pirates collectable... cardboard ship... game ("constructible strategy game", they call it), today. They're giving all their launch-day profits to Child's Play. This is the first time I'm applauding Sony for something in quite some time.
Speaking of Child's Play, the gamer community has donated over half a million dollars so far, this season alone. That's really something.
Showing posts with label board games. Show all posts
Showing posts with label board games. Show all posts
Friday, December 15, 2006
Tuesday, December 05, 2006
Roleplaying for the masses
I've been reading the Finnish tabletop roleplaying scene's thoughts on making a low-threshold game meant to attract new people to the hobby. This has resonated with my own thoughts on roleplaying. I do believe there should be a low-threshold game, however, I'm on a completely different track to the majority of people discussing this.
The common idea seems to be a rules-light game based on a popular stereotype (generic fantasy). Why bother? If all you want is vanilla D&D, there is already vanilla D&D. You'll never get into it unless you're into rules, so the very high threshold to entry should work merely to deter those not cut out for it anyway.
A better take I've seen is taking a pop-culture icon and turning that into an easily digested game. Say, Lost. Or Alias. Then the game should be found in places where non-gamers tend to shop. The less there is to study about the game's framework, the better.
What I haven't seen discussed is breaking the ages-old roleplaying methods down a bit. Boardgames are living a new renaissance right now. The practice of playing a roleplaying game could be moved more towards that - use a board, a theme everyone gets without explaining it and have goals for everyone. This could be good because a boardgame doesn't have the gamemaster vs. players setup, and everyone is working together to gave fun - there is no gamemaster doing all the work.
It probably shouldn't be marketed as a roleplaying game, though, if mass market appeal is sought.
The common idea seems to be a rules-light game based on a popular stereotype (generic fantasy). Why bother? If all you want is vanilla D&D, there is already vanilla D&D. You'll never get into it unless you're into rules, so the very high threshold to entry should work merely to deter those not cut out for it anyway.
A better take I've seen is taking a pop-culture icon and turning that into an easily digested game. Say, Lost. Or Alias. Then the game should be found in places where non-gamers tend to shop. The less there is to study about the game's framework, the better.
What I haven't seen discussed is breaking the ages-old roleplaying methods down a bit. Boardgames are living a new renaissance right now. The practice of playing a roleplaying game could be moved more towards that - use a board, a theme everyone gets without explaining it and have goals for everyone. This could be good because a boardgame doesn't have the gamemaster vs. players setup, and everyone is working together to gave fun - there is no gamemaster doing all the work.
It probably shouldn't be marketed as a roleplaying game, though, if mass market appeal is sought.
Sunday, September 24, 2006
Epic miniatures
I came across an almost pristine copy of Games Workshop's Space Marine (1st edition of the current Epic system). I hold the game dear. As a kid, I had a good-sized Blood Angels army. I remember being humiliated by a friend's Squat (aka space-dwarves. No, really!) army time and time again.So yesterday I evaluated the contents of the box, assembled the cardboard buildings and washed the miniatures. I set aside two vehicles and four squads. The box holds twice as many Space Marines as it does Orks and Eldars, so I thought I'd paint two varieties of Space Marines.
My first instinct was to recreate my childhood army, but frankly, the all-red force is boring, and the Ork army will most likely sport black and red as their colors. Since I always wanted an Ultramarines force but was too much of a deviant to go for the obvious choice (they're featured on the box coverart), now it's time to indulge myself.
The other Space Marine army I always wanted is the Space Wolves. Their white and grey ought to be simple to reproduce.
With these two armies selected, I began experimenting with the paint schemes. The Ultramarines were easy; just simple blue with highlights. I believe they'll look all right with little effort.
Two Ultramarines squads. These guys are really small. The scale is 6 mm, so a trooper is about the height of a regular 25-30 mm miniature's foot! Also, I'm not sure what I'll do with the base. It's a street-grey, now, but I'm thinking of making it brown and maybe adding some texture with sand.
Space Wolves Land Raider with supporting troops. This is the same vehicle that's in the post's title image. It turned out fine. You can't see it from this angle, but the doors have been accented with white, sort of like UN vehicles, with a unique unit designation - in this case, "I". I was thinking of maybe painting the guns with the chapter colors, too, instead of the usual gunmetal and black.
Two squads of Space Wolves. These are the same guys as in the picture above, but they're here in proper focus. I had a lot of trouble getting the paint scheme right. Plain grey and white looked boring. The squad on the left is the result of three attempts at a plain grey or white base, black ink and light grey highlights. Not too convincing.
The squad on the right I'm pretty happy with. I went for a straight white coat, with a black helmet as an accent, washed with brown ink, shoulders cleaned and the whole squad highlighted with white. Now they look all grimy and seasoned, as they should! The bases haven't been cleaned yet.
The squad on the right I'm pretty happy with. I went for a straight white coat, with a black helmet as an accent, washed with brown ink, shoulders cleaned and the whole squad highlighted with white. Now they look all grimy and seasoned, as they should! The bases haven't been cleaned yet.
Thursday, August 31, 2006
Canned entertainment and a shift in medium
Gamer videos
I've been wanting to post links to certain videos for some time now, but now I don't have to, since this list Eurogamer presented includes every cool one. Do check out Daigo's Street Fighter performance, the Ikaruga video and the Morrowind speedrun, at least.
Old school, welcome to the new school
Microsoft has really upped the stakes in the quest to firmly embed me in Live. Tycho's post in Penny Arcade pointed me to Microsoft's ploy to bring so-called "eurogames" (for European board games) to Live Arcade. I applaud this wholeheartedly. Sure, they might still blow the execution, but XBLA has been so strong that I allow myself to feel optimistic.
If this catches on, chances are we might see other games in the same venue... miniature battle games (Warhammer) and Pokémon come to mind. Let alone Magic: The Gathering.
There are lots of quality board games I'd love to play in Live (with friends, of course), if they can capture that livingroom feel. Most good games require quite a few like-minded players, and finding the time and matching the schedules in the real world is a pain.
On longevity
I told about switching to a Creative Zen Nano Plus recently for my portable music playing needs. Now, either my previous Philips player had some sort of manufacturing fault or this thing's battery life is impressive indeed. I've been using it for 24 days, usually on both commutes of the day, and my first battery died yesterday. Compared to the 1-2 batteries per five-day week I worked through with the Philips, this is very good.
I haven't encountered any bugs or lacking features yet. No wonder these things are becoming very common. (The same goes for the Sennheiser PX-100s, by the by.)
I've been wanting to post links to certain videos for some time now, but now I don't have to, since this list Eurogamer presented includes every cool one. Do check out Daigo's Street Fighter performance, the Ikaruga video and the Morrowind speedrun, at least.
Old school, welcome to the new school
Microsoft has really upped the stakes in the quest to firmly embed me in Live. Tycho's post in Penny Arcade pointed me to Microsoft's ploy to bring so-called "eurogames" (for European board games) to Live Arcade. I applaud this wholeheartedly. Sure, they might still blow the execution, but XBLA has been so strong that I allow myself to feel optimistic.
If this catches on, chances are we might see other games in the same venue... miniature battle games (Warhammer) and Pokémon come to mind. Let alone Magic: The Gathering.
There are lots of quality board games I'd love to play in Live (with friends, of course), if they can capture that livingroom feel. Most good games require quite a few like-minded players, and finding the time and matching the schedules in the real world is a pain.
On longevity
I told about switching to a Creative Zen Nano Plus recently for my portable music playing needs. Now, either my previous Philips player had some sort of manufacturing fault or this thing's battery life is impressive indeed. I've been using it for 24 days, usually on both commutes of the day, and my first battery died yesterday. Compared to the 1-2 batteries per five-day week I worked through with the Philips, this is very good.
I haven't encountered any bugs or lacking features yet. No wonder these things are becoming very common. (The same goes for the Sennheiser PX-100s, by the by.)
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