The Xbox is five years as of today. It really doesn't seem like so many years. Allow me to recall some Xbox moments in my life.
The Xbox party. I went to this Microsoft-sponsored Xbox party, given out by the Pelit magazine. Our crew were all readers of said magazine. It was a hoot, and I think I decided that I needed an Xbox at the event.
Dead Or Alive 3. I could not believe how good DOA3 looked. It still ranks among the top cats, mind. Instalment 4 doesn't have nearly the same impact.
Completing Halo for the first time. I've done it quite a few times since. I lost count, but I imagine I've been through something like five times since. Also, playing Halo in co-op is a unique experience.
Hooking up on Live. I only did this with the 360 this year, but it was a revelation, nonetheless. How easy can you make online gaming?
Losing myself in Morrowind. The Xbox certainly saw many PC ports, which was nice since I couldn't afford a gaming PC. The PC crew may boast about their mod-support all they like, they can't take away my dozens of experiences with Morrowind on TV. Although the bugs did grate.
Listening to my music while carving up a mountain in Amped 2. Customizable playlists are a big thing to me and it's great they've only made them better with the 360. I was so into Amped 2 for some time that whenever I got a new record, I ripped it to the Xbox and listened to it on board.
Kung Fu Chaos. Kung Fu Chaos was the very first item on my Xbox "want" list and I finally got it a month or so ago. It's very good indeed and feels like a fitting goodbye to the console.
I will be playing on my Xbox for a good time to come, but I can't see myself buying very many new games. There are still some titles I want to check out, like Otogi 2, but my heart is very much in the next-gen playground already.
It's also fitting that the five-year old has finally learned how to talk.
GamesIndustry.biz has an article up on this, check it out.
Update: Eurogamer has put together a pretty cool list of quality Xbox titles you probably missed. Handy shopping list if you're picking one up now that they're as cheap as a Gamecube.
Showing posts with label live. Show all posts
Showing posts with label live. Show all posts
Wednesday, November 15, 2006
Tuesday, October 24, 2006
Goddamn! (Tony Hawk's Project 8)
If there was something I felt fairly certain about in the videogaming world, it was that I really was not going to buy another Tony Hawk's title. Underground, in my opinion, was just boring, and its predecessor Tony Hawk's Pro Skater 4 really had everything I wanted.
Until Tony Hawk's Project 8's demo rolled out in Xbox Live. Skating never felt this good. Sports never felt this good. Indeed, I daresay videogames have very rarely felt this good. I noticed I was breathless after I figured out how to Nail The Tricks.
The new instalment is "next-gen"; it looks a lot better than last-gen skating titles did, but that's not a lot said about a Tony Hawk's title, which never looked that good. The physics are a lot better, but nothing exceptional. Animation, if anything, is truly good. They say the gameworld (naturally, a city) is entirely seamless, which sounds promising. It feels a lot more realistic, with less over the top air.
The new thing is the Nail The Trick mode, which is initiated during any aerial, including your most basic ollie (tap A), by clicking both control sticks. This zooms the view into your feet and deck and engages a very slow motion effect. In Nail The Trick, the sticks no longer control your spin or speed - instead, they directly control your feet, one for each stick. Then you kick the deck to make it spin and time it correctly to land with your deck upright. Naturally, you can combine half-spins and using both feet, kicking the deck into another direction in mid-spin. Everything is directed and animated to perfection.
You use Nail The Trick all the time and it feels sublime. The most basic leap down a curb feels so right when you add a perfectly executed simple spin to it. I couldn't stop doing the basic tricks.
Something comparable can be found in Amped 2's style meters, which encourage balletic, slow arcs, timed to perfection with your landing. Those felt very good, too, but Project 8 finally tops the sensation. Do yourself a favor and check it out.
Until Tony Hawk's Project 8's demo rolled out in Xbox Live. Skating never felt this good. Sports never felt this good. Indeed, I daresay videogames have very rarely felt this good. I noticed I was breathless after I figured out how to Nail The Tricks.
The new instalment is "next-gen"; it looks a lot better than last-gen skating titles did, but that's not a lot said about a Tony Hawk's title, which never looked that good. The physics are a lot better, but nothing exceptional. Animation, if anything, is truly good. They say the gameworld (naturally, a city) is entirely seamless, which sounds promising. It feels a lot more realistic, with less over the top air.
The new thing is the Nail The Trick mode, which is initiated during any aerial, including your most basic ollie (tap A), by clicking both control sticks. This zooms the view into your feet and deck and engages a very slow motion effect. In Nail The Trick, the sticks no longer control your spin or speed - instead, they directly control your feet, one for each stick. Then you kick the deck to make it spin and time it correctly to land with your deck upright. Naturally, you can combine half-spins and using both feet, kicking the deck into another direction in mid-spin. Everything is directed and animated to perfection.
You use Nail The Trick all the time and it feels sublime. The most basic leap down a curb feels so right when you add a perfectly executed simple spin to it. I couldn't stop doing the basic tricks.
Something comparable can be found in Amped 2's style meters, which encourage balletic, slow arcs, timed to perfection with your landing. Those felt very good, too, but Project 8 finally tops the sensation. Do yourself a favor and check it out.
Wednesday, October 18, 2006
Phantasy Star Universe beta, Lumines Live outrage
Phantasy Star Universe
So I played one night in the PSU beta on Live. I loved the character creation. I made a chick robot. I like the setting a lot - it's so unpretentious: you have a dedicated shopping mall/lobby, you select a mission and get to it. The unplausible yet aesthetically pleasing mix of fantasy and science fiction appeals to me.
The graphics are lame. They do the job and the design is very good, but you really do expect more on a next-gen console. The visuals are basically Dreamcast era graphics moving smoothly and somewhat smoothed over with anti-aliasing. Textures are poor and the models have nothing going for them... but on the whole, it's a pleasing sight.
Based on that one evening's play, I'm not going to pay the separate online fee Sega is asking for the privilege. There isn't enough variety of stuff to do and for me, the social elements wouldn't be enough, since I definitely wouldn't be hanging online every day.
Lumines Live
Lumines finally came on Live. It caused an uproar. First there was the price of 1200 points (around 14€) and then it turned out that the so-called full game is anything but. There are mere samples of most game modes, with only the time attack and online versus modes completely unlocked for your 1200 points. I could stomach that, if the basic "challenge" mode featured more than seven skins (levels), which is really pushing it. They're going to release a lot more skins for a further 600 points, with individual game mode packs coming later, too.
I can see what they're trying to accomplish here (besides money), and I applaud it. However, the decision to ask for a record-breaking 1200 points for the demo version ("Base") is an unwelcome move. I'd buy the bits and pieces happily if the base pack was a lot cheaper or indeed free.
The game does seem worth of 14€, I really like the demo, but they should never have called it a "full game". Obviously Live Marketplace is a still evolving thing, but incidents like this don't really help people's willingness to indulge in micropayments. And, well, 14€ isn't exactly "micro" in any fashion.
So I played one night in the PSU beta on Live. I loved the character creation. I made a chick robot. I like the setting a lot - it's so unpretentious: you have a dedicated shopping mall/lobby, you select a mission and get to it. The unplausible yet aesthetically pleasing mix of fantasy and science fiction appeals to me.
The graphics are lame. They do the job and the design is very good, but you really do expect more on a next-gen console. The visuals are basically Dreamcast era graphics moving smoothly and somewhat smoothed over with anti-aliasing. Textures are poor and the models have nothing going for them... but on the whole, it's a pleasing sight.
Based on that one evening's play, I'm not going to pay the separate online fee Sega is asking for the privilege. There isn't enough variety of stuff to do and for me, the social elements wouldn't be enough, since I definitely wouldn't be hanging online every day.
Lumines Live
Lumines finally came on Live. It caused an uproar. First there was the price of 1200 points (around 14€) and then it turned out that the so-called full game is anything but. There are mere samples of most game modes, with only the time attack and online versus modes completely unlocked for your 1200 points. I could stomach that, if the basic "challenge" mode featured more than seven skins (levels), which is really pushing it. They're going to release a lot more skins for a further 600 points, with individual game mode packs coming later, too.
I can see what they're trying to accomplish here (besides money), and I applaud it. However, the decision to ask for a record-breaking 1200 points for the demo version ("Base") is an unwelcome move. I'd buy the bits and pieces happily if the base pack was a lot cheaper or indeed free.
The game does seem worth of 14€, I really like the demo, but they should never have called it a "full game". Obviously Live Marketplace is a still evolving thing, but incidents like this don't really help people's willingness to indulge in micropayments. And, well, 14€ isn't exactly "micro" in any fashion.
Tuesday, October 17, 2006
Profit, weird dream, Burnout Revenge
Profit
This article sheds light on the retailer side of things on the console war front. I was surprised to see how little the retailer makes on the sale of a single console. I'm not sure what I was expecting, but certainly more than $15 for an Xbox 360.
Dream
I had a weird videogame dream last night. There was an article on Eurogamer or Joystiq (both of which I follow daily) that an Insert Credit (which I read irregularly) forumite from Finland (where I live) had declared a competition to come up with four-letter words used as combat phrases in a JRPG. You know, like "ATTK", "PASS" and so on. Can't say what was significant about that. No, I haven't been thinking about JRPG combat phrases lately. Weird. I remember my dreams very rarely.
Burnout Revenge
I got Burnout Revenge for Xbox yesterday. Based on a single sit-down with the game, it's cool enough. None of that darkness I witnessed in the 360 demo, which I dare to guess is an issue with 360 games being designed for HD displays, which are most of the time (back-lit) LCD, not CRT.
The game is entirely in Finnish, which is hilarious. The voice-over doesn't much impress, but otherwise it really brings another level of absurdity to it all. As to why I chose the Xbox version over the 360 version, well, you can't say no to 10€.
It's weird how fast I've become accustomed to the 360 being online all the time. I was so let down that I didn't get to see global leaderboards after a race in Burnout Revenge. And I got no Live achievements for my time investment, what's up with that?
This article sheds light on the retailer side of things on the console war front. I was surprised to see how little the retailer makes on the sale of a single console. I'm not sure what I was expecting, but certainly more than $15 for an Xbox 360.
Dream
I had a weird videogame dream last night. There was an article on Eurogamer or Joystiq (both of which I follow daily) that an Insert Credit (which I read irregularly) forumite from Finland (where I live) had declared a competition to come up with four-letter words used as combat phrases in a JRPG. You know, like "ATTK", "PASS" and so on. Can't say what was significant about that. No, I haven't been thinking about JRPG combat phrases lately. Weird. I remember my dreams very rarely.
Burnout Revenge
I got Burnout Revenge for Xbox yesterday. Based on a single sit-down with the game, it's cool enough. None of that darkness I witnessed in the 360 demo, which I dare to guess is an issue with 360 games being designed for HD displays, which are most of the time (back-lit) LCD, not CRT.
The game is entirely in Finnish, which is hilarious. The voice-over doesn't much impress, but otherwise it really brings another level of absurdity to it all. As to why I chose the Xbox version over the 360 version, well, you can't say no to 10€.
It's weird how fast I've become accustomed to the 360 being online all the time. I was so let down that I didn't get to see global leaderboards after a race in Burnout Revenge. And I got no Live achievements for my time investment, what's up with that?
Wednesday, October 11, 2006
Online fees (Phantasy Star Online)
I'm completely happy with paying for Xbox Live Gold. Around 7€ per month is not much and I get a lot for that money.
However, paying for the service makes me extremely wary of paying more for individual games. I was super excited about Phantasy Star Universe, but I find it highly unlikely that I'd pay the further (around) 7€ they're asking. I do understand that online RPGs require money to operate, but publishers (Microsoft included) should understand that the consumer view of things is that they're already paying for the online experience.
In the case of PSU, I'm quite skeptical about the publisher's need for the money, in any case. It's a very simple game. I don't have a clue as to how the load is spread between Microsoft's infrastructure and Sega's (the publisher in this case) - for all I know, they could be just asking for more money for the sake of it. It's not like PSU requires ongoing development, new storylines or whatnot - it's a social dungeon bash.
I predict that the game doesn't sell very well and the community ends up being too small to really sustain itself. I do hope all the best for the game and I'm not saying I'd be immune to its lures despite the additional cost, but the threshold for taking part has suddenly gone way up. Let's just say that without the additional "GUARDIANS License" monthly fee, I'd likely pick this up without a second thought.
However, paying for the service makes me extremely wary of paying more for individual games. I was super excited about Phantasy Star Universe, but I find it highly unlikely that I'd pay the further (around) 7€ they're asking. I do understand that online RPGs require money to operate, but publishers (Microsoft included) should understand that the consumer view of things is that they're already paying for the online experience.
In the case of PSU, I'm quite skeptical about the publisher's need for the money, in any case. It's a very simple game. I don't have a clue as to how the load is spread between Microsoft's infrastructure and Sega's (the publisher in this case) - for all I know, they could be just asking for more money for the sake of it. It's not like PSU requires ongoing development, new storylines or whatnot - it's a social dungeon bash.
I predict that the game doesn't sell very well and the community ends up being too small to really sustain itself. I do hope all the best for the game and I'm not saying I'd be immune to its lures despite the additional cost, but the threshold for taking part has suddenly gone way up. Let's just say that without the additional "GUARDIANS License" monthly fee, I'd likely pick this up without a second thought.
Wednesday, September 20, 2006
Pilotwings
Helicopters attract attention in most Battlefield 2: Modern Combat games I've played.
On the one hand there is the chopper pilot with elite skills. He dominates the battlefield. There are counter-measures, but they require some patience to use. Last night our game on DeadlyPass was completely stalled by a pilot who knew his stuff. He flew low, never hovered, always struck with precise bursts, not giving you time to seek cover. I went against him in a chopper at one time. I don't think I scored a single hit before being blown out of the sky.
On the other hand there is the chopper pilot who manages to crash his aircraft during take-off. You see this a lot. Why don't these people play the single player campaign enough to learn the ropes? It walks you through this stuff. I had to try the first chopper mission in the single player campaign many times before getting it right, but I did learn how to handle a helo.
The point is, it's difficult. The helicopter doesn't handle like the videogame vehicles you're used to. It takes some learning to make a clean strafe, let alone close maneuvers under fire. The battle chopper is a fearsome tool, but it really does take dedication to pilot one. And once you finally can execute a good gun-run, you know you're the shit. I've yet to experience that in an online game, but merely tagging along as a gunner feels very good.
I think it's brave of Dice to keep the helicopter handling tricky. It's much more satisfying when you know that most of the grunts couldn't follow your example. And it allows them to maintain the helicopter's power, since there are so few players who can really put it to use.
On the one hand there is the chopper pilot with elite skills. He dominates the battlefield. There are counter-measures, but they require some patience to use. Last night our game on DeadlyPass was completely stalled by a pilot who knew his stuff. He flew low, never hovered, always struck with precise bursts, not giving you time to seek cover. I went against him in a chopper at one time. I don't think I scored a single hit before being blown out of the sky.
On the other hand there is the chopper pilot who manages to crash his aircraft during take-off. You see this a lot. Why don't these people play the single player campaign enough to learn the ropes? It walks you through this stuff. I had to try the first chopper mission in the single player campaign many times before getting it right, but I did learn how to handle a helo.
The point is, it's difficult. The helicopter doesn't handle like the videogame vehicles you're used to. It takes some learning to make a clean strafe, let alone close maneuvers under fire. The battle chopper is a fearsome tool, but it really does take dedication to pilot one. And once you finally can execute a good gun-run, you know you're the shit. I've yet to experience that in an online game, but merely tagging along as a gunner feels very good.
I think it's brave of Dice to keep the helicopter handling tricky. It's much more satisfying when you know that most of the grunts couldn't follow your example. And it allows them to maintain the helicopter's power, since there are so few players who can really put it to use.
Tuesday, September 19, 2006
Tokyo Game Show and X06
TGS & X06
I really do love Xbox Live. I like the ease of playing online games. I like the community system. I like to download demos and videos. I like the way it allows publishers to patch the games I've bought from them bugged.
Now I'm all excited about Live bringing the Tokyo Game Show and X06 to my home. No more relying on blogs and news sites to cover the press releases. No more waiting one to two months to get magazine coverage on the events. These events generate excitement on Live mainly because of their exclusivity: much of the content is for Live users only, only available through the 360 dashboard and only available for about a week.
Many new demos are expected. Personally I can't wait for FEAR. (Edit: Oh! And Gundam: Operation Troy! As I've said before.) There will also be new videos, video coverage of press events, interviews and whatnot. A great way to get ready for the coming game season!
Microsoft is yet again demonstraring that it understands the internet. This is refreshing when compared to recent events with some other monoliths of gaming.
Battlefield 2
In game journal type of things, I've played Battlefield 2 lots more. Now that I've seen some of the other maps (a total of five, I think, of the game's 16!), I understand why BridgeTooFar and Backstab are so popular. Still, I'm left wondering whether there are some more gems among the rest of the maps. I'm not convinced I'll ever find out, though, because it feels like a good four fifths of all games are played on these two maps.
There is just so much to do in BF. I love driving a tank and flying a chopper. And who wouldn't love being a gunner? And the feel of taking a flag together with a good crew is just priceless, especially if there's heavy opposition.
The game's totally worthless manual disgusts me, though. I still don't know what the "PPH" in my game stats means. (Edit: well okay, I googled it. Points Per Hour. Logical, really.)
There's also been one annoying problem: sometimes the game just won't display a friend or foe marker on some guy and when in doubt, I tend to blast away. I've killed three mates because of this. It sucks to be voted to be kicked from the server!
I really do love Xbox Live. I like the ease of playing online games. I like the community system. I like to download demos and videos. I like the way it allows publishers to patch the games I've bought from them bugged.
Now I'm all excited about Live bringing the Tokyo Game Show and X06 to my home. No more relying on blogs and news sites to cover the press releases. No more waiting one to two months to get magazine coverage on the events. These events generate excitement on Live mainly because of their exclusivity: much of the content is for Live users only, only available through the 360 dashboard and only available for about a week.
Many new demos are expected. Personally I can't wait for FEAR. (Edit: Oh! And Gundam: Operation Troy! As I've said before.) There will also be new videos, video coverage of press events, interviews and whatnot. A great way to get ready for the coming game season!
Microsoft is yet again demonstraring that it understands the internet. This is refreshing when compared to recent events with some other monoliths of gaming.
Battlefield 2
In game journal type of things, I've played Battlefield 2 lots more. Now that I've seen some of the other maps (a total of five, I think, of the game's 16!), I understand why BridgeTooFar and Backstab are so popular. Still, I'm left wondering whether there are some more gems among the rest of the maps. I'm not convinced I'll ever find out, though, because it feels like a good four fifths of all games are played on these two maps.
There is just so much to do in BF. I love driving a tank and flying a chopper. And who wouldn't love being a gunner? And the feel of taking a flag together with a good crew is just priceless, especially if there's heavy opposition.
The game's totally worthless manual disgusts me, though. I still don't know what the "PPH" in my game stats means. (Edit: well okay, I googled it. Points Per Hour. Logical, really.)
There's also been one annoying problem: sometimes the game just won't display a friend or foe marker on some guy and when in doubt, I tend to blast away. I've killed three mates because of this. It sucks to be voted to be kicked from the server!
Saturday, September 16, 2006
Battlefield Chaos
Kung Fu Chaos
I finally came across Kung Fu Chaos by Just Add Monsters (these days known as Ninja Theory). It was the first title on my Xbox want list back in 2003, actually, so it's about high time, too. Regardless of my high expectations, they were easily surpassed. The game is delicious.
You may not know KFC, since it came and went with little fanfare, despite generally positive reviews. It's a humorous beat 'em up where you face from one to a gang of opponents at a time, usually in scrolling environments. The game is set in the set of a cheap 70s kung fu flick. There is no plot; you act out fighting scenes, with the director yelling all the time. There is a bunch of minigames, too.
It's amazing how much top-notch presentation can add to the whole. From the moment the game boots up, you're feeling like you're watching a kung fu show. The interface is grainy and scratchy like cheap film, and you really can't help but smile when Kung Fu Fighting begins pouring out of the speakers.
Based on two sessions with the game, KFC is pure feel-good. Even when you're losing, it's funny, and there's an abundance of neat stuff, like the minigame where you have to throw a difficult princess at the other contestants to make them fall of the poles you're all standing on. So far the stages haven't repeated themselves at all. The basic gameplay is more varied than the old-school scrolling beat 'em ups this game is based on.
I don't even like the character design, but the game still holds a huge appeal. Catching falling stuntmen is great fun, there's no way around it!
Battlefield 2
Battlefield has always sounded like a lot of fun, and with the 360 and Live, I'm finally able to take a bite. I've now played around five hours of it on Live and a couple of hours of the singe player campaign.
It's a great game with a couple of really nagging things, more on which below. It's a shame there are only two online game modes - Conquest and Capture The Flag - but BF really seems to be built on Conquest, anyway.
The game looks good - I've been impressed by most of the maps. The physics don't feel right, which is a shame. Seeing a helicopter blown out of the sky is neat, but when the pieces tumble on the battlefield, making little sound and ricocheting all over the place with no weight to them really takes the edge off the experience. "Oh right, we're playing a game here." I also can't understand why tanks can't overrun small trees and fences. Surely it can't be that hard to implement?
For a Live-game, it' crucial that there are players on the servers. I haven't played in a game with fewer than 17 participants, with most up in the 20-24 category. There have been zero issues with lag. The game has been downscaled from the PC version, but the scale feels just right, at least with mostly full servers.
I like the way the armies speak their pre-recorded reports in their own languages. It's no roleplaying, but it does add to the overall feel a lot to hear Chinese in your headphones. On the whole, though, the audio becomes tiring due to the constant bass-overloaded explosions and shots. The music fits the bill rather well and gives some structure to the cacophony.
There is one thing I'm really irritated about. Electronic Arts has completely neglected us poor people with old-school, standard-definition TVs. BF2 uses tiny type and interface elements. which are nigh-invisible on my 32" SDTV. Thankfully there's an option to switch the interface colors to colorblind-friendly choices, which makes the essential data a little better visible.
Related to this is the fact that you can't adjust the game's brightness, contrast or gamma. This is a shame because I need to crank my TV's options quite a bit to make the game playable - it's very dark.
Also, I can't use my whole 4:3 ratio TV screen. The game forces itself to a wide-screen format, which does bug me.
Iä! Iä!
Along with Kung Fu Chaos, I also bought another secondhand game - Call Of Cthulhu: Dark Corners Of The Earth. I'm a fan of Lovecraft and especially the pen and paper roleplaying game on which this videogame is based - at least I think so, based on the game's logo.
Also, Konami is bringing a Marvel trading card game to the DS. This is the kind of shit I've been waiting for on the DS. Which begs the question of where's Pokémon, though?
Oh and speaking of Cthulhu, the Mythos collectable card game, based on the Cthulhu Mythos, is good fun. I haven't checked out the newer Cthulhu CCG, though.
I finally came across Kung Fu Chaos by Just Add Monsters (these days known as Ninja Theory). It was the first title on my Xbox want list back in 2003, actually, so it's about high time, too. Regardless of my high expectations, they were easily surpassed. The game is delicious.
You may not know KFC, since it came and went with little fanfare, despite generally positive reviews. It's a humorous beat 'em up where you face from one to a gang of opponents at a time, usually in scrolling environments. The game is set in the set of a cheap 70s kung fu flick. There is no plot; you act out fighting scenes, with the director yelling all the time. There is a bunch of minigames, too.
It's amazing how much top-notch presentation can add to the whole. From the moment the game boots up, you're feeling like you're watching a kung fu show. The interface is grainy and scratchy like cheap film, and you really can't help but smile when Kung Fu Fighting begins pouring out of the speakers.
Based on two sessions with the game, KFC is pure feel-good. Even when you're losing, it's funny, and there's an abundance of neat stuff, like the minigame where you have to throw a difficult princess at the other contestants to make them fall of the poles you're all standing on. So far the stages haven't repeated themselves at all. The basic gameplay is more varied than the old-school scrolling beat 'em ups this game is based on.
I don't even like the character design, but the game still holds a huge appeal. Catching falling stuntmen is great fun, there's no way around it!
Battlefield 2
Battlefield has always sounded like a lot of fun, and with the 360 and Live, I'm finally able to take a bite. I've now played around five hours of it on Live and a couple of hours of the singe player campaign.
It's a great game with a couple of really nagging things, more on which below. It's a shame there are only two online game modes - Conquest and Capture The Flag - but BF really seems to be built on Conquest, anyway.
The game looks good - I've been impressed by most of the maps. The physics don't feel right, which is a shame. Seeing a helicopter blown out of the sky is neat, but when the pieces tumble on the battlefield, making little sound and ricocheting all over the place with no weight to them really takes the edge off the experience. "Oh right, we're playing a game here." I also can't understand why tanks can't overrun small trees and fences. Surely it can't be that hard to implement?
For a Live-game, it' crucial that there are players on the servers. I haven't played in a game with fewer than 17 participants, with most up in the 20-24 category. There have been zero issues with lag. The game has been downscaled from the PC version, but the scale feels just right, at least with mostly full servers.
I like the way the armies speak their pre-recorded reports in their own languages. It's no roleplaying, but it does add to the overall feel a lot to hear Chinese in your headphones. On the whole, though, the audio becomes tiring due to the constant bass-overloaded explosions and shots. The music fits the bill rather well and gives some structure to the cacophony.
There is one thing I'm really irritated about. Electronic Arts has completely neglected us poor people with old-school, standard-definition TVs. BF2 uses tiny type and interface elements. which are nigh-invisible on my 32" SDTV. Thankfully there's an option to switch the interface colors to colorblind-friendly choices, which makes the essential data a little better visible.
Related to this is the fact that you can't adjust the game's brightness, contrast or gamma. This is a shame because I need to crank my TV's options quite a bit to make the game playable - it's very dark.
Also, I can't use my whole 4:3 ratio TV screen. The game forces itself to a wide-screen format, which does bug me.
Iä! Iä!
Along with Kung Fu Chaos, I also bought another secondhand game - Call Of Cthulhu: Dark Corners Of The Earth. I'm a fan of Lovecraft and especially the pen and paper roleplaying game on which this videogame is based - at least I think so, based on the game's logo.
Also, Konami is bringing a Marvel trading card game to the DS. This is the kind of shit I've been waiting for on the DS. Which begs the question of where's Pokémon, though?
Oh and speaking of Cthulhu, the Mythos collectable card game, based on the Cthulhu Mythos, is good fun. I haven't checked out the newer Cthulhu CCG, though.
Friday, September 08, 2006
New languages to be humiliated in
I finally hooked up my original Xbox to Live. This wasn't as easy as I'd hoped, since I had to use the Gamertag recovery function to get set up and I found zero instructions on how to do things from 360 to Xbox and not the other way around. (In the end it was all logical, I just felt like groping in the dark.) We'll see if I have to move the Gamertag back to the 360 once I'm done. If so, well, that sucks. However, I discovered something so good on the Live-enabled Xbox that I just might be willing to suffer the pain of the gamertag recovery again.
(Edit: no additional hassles once the ethernet cable flew back to the 360. Go Microsoft.)
The reason being that playing Dead Or Alive Ultimate online was even sweeter than I'd imagined. Playing in the "winner stays on" mode and watching the others fight it out before my turn was really damn near the best online experience I've ever had. It felt just like the arcade! I didn't win a single match (rounds, though), but I've never had so much fun getting my ass handed to me (I'm at C- rank currently.)
I got to play several Japanese guys. It felt really weird to hear realtime Japanese in-game. I don't have the slightest idea of what they were saying, but you know, the language of buttkicking is universal. I was rather surprised to discover that the only time we had trouble with lag (I was hosting) was when playing with Americans. There was some lag, yes, but I didn't find it a problem.
Dead Or Alive 4 on the 360 is a no-brainer for me, now. Of course, it plays a lot differently than Ultimate, but I never was any good at Ultimate. I've played DOA3 lots, but it can be argued that it has a broken system due to far too easy countering. From my DOA3 experience, my favorite character by far is Hitomi.
There aren't too many things as pure as playing real humans one-on-one in a beat 'em up.
(Edit: no additional hassles once the ethernet cable flew back to the 360. Go Microsoft.)
The reason being that playing Dead Or Alive Ultimate online was even sweeter than I'd imagined. Playing in the "winner stays on" mode and watching the others fight it out before my turn was really damn near the best online experience I've ever had. It felt just like the arcade! I didn't win a single match (rounds, though), but I've never had so much fun getting my ass handed to me (I'm at C- rank currently.)
I got to play several Japanese guys. It felt really weird to hear realtime Japanese in-game. I don't have the slightest idea of what they were saying, but you know, the language of buttkicking is universal. I was rather surprised to discover that the only time we had trouble with lag (I was hosting) was when playing with Americans. There was some lag, yes, but I didn't find it a problem.
Dead Or Alive 4 on the 360 is a no-brainer for me, now. Of course, it plays a lot differently than Ultimate, but I never was any good at Ultimate. I've played DOA3 lots, but it can be argued that it has a broken system due to far too easy countering. From my DOA3 experience, my favorite character by far is Hitomi.
There aren't too many things as pure as playing real humans one-on-one in a beat 'em up.
Thursday, August 31, 2006
Canned entertainment and a shift in medium
Gamer videos
I've been wanting to post links to certain videos for some time now, but now I don't have to, since this list Eurogamer presented includes every cool one. Do check out Daigo's Street Fighter performance, the Ikaruga video and the Morrowind speedrun, at least.
Old school, welcome to the new school
Microsoft has really upped the stakes in the quest to firmly embed me in Live. Tycho's post in Penny Arcade pointed me to Microsoft's ploy to bring so-called "eurogames" (for European board games) to Live Arcade. I applaud this wholeheartedly. Sure, they might still blow the execution, but XBLA has been so strong that I allow myself to feel optimistic.
If this catches on, chances are we might see other games in the same venue... miniature battle games (Warhammer) and Pokémon come to mind. Let alone Magic: The Gathering.
There are lots of quality board games I'd love to play in Live (with friends, of course), if they can capture that livingroom feel. Most good games require quite a few like-minded players, and finding the time and matching the schedules in the real world is a pain.
On longevity
I told about switching to a Creative Zen Nano Plus recently for my portable music playing needs. Now, either my previous Philips player had some sort of manufacturing fault or this thing's battery life is impressive indeed. I've been using it for 24 days, usually on both commutes of the day, and my first battery died yesterday. Compared to the 1-2 batteries per five-day week I worked through with the Philips, this is very good.
I haven't encountered any bugs or lacking features yet. No wonder these things are becoming very common. (The same goes for the Sennheiser PX-100s, by the by.)
I've been wanting to post links to certain videos for some time now, but now I don't have to, since this list Eurogamer presented includes every cool one. Do check out Daigo's Street Fighter performance, the Ikaruga video and the Morrowind speedrun, at least.
Old school, welcome to the new school
Microsoft has really upped the stakes in the quest to firmly embed me in Live. Tycho's post in Penny Arcade pointed me to Microsoft's ploy to bring so-called "eurogames" (for European board games) to Live Arcade. I applaud this wholeheartedly. Sure, they might still blow the execution, but XBLA has been so strong that I allow myself to feel optimistic.
If this catches on, chances are we might see other games in the same venue... miniature battle games (Warhammer) and Pokémon come to mind. Let alone Magic: The Gathering.
There are lots of quality board games I'd love to play in Live (with friends, of course), if they can capture that livingroom feel. Most good games require quite a few like-minded players, and finding the time and matching the schedules in the real world is a pain.
On longevity
I told about switching to a Creative Zen Nano Plus recently for my portable music playing needs. Now, either my previous Philips player had some sort of manufacturing fault or this thing's battery life is impressive indeed. I've been using it for 24 days, usually on both commutes of the day, and my first battery died yesterday. Compared to the 1-2 batteries per five-day week I worked through with the Philips, this is very good.
I haven't encountered any bugs or lacking features yet. No wonder these things are becoming very common. (The same goes for the Sennheiser PX-100s, by the by.)
Saturday, August 19, 2006
Get a friend
My 360 friendlist is very short. Naturally I'm expecting all of my real-life friends to get 360s one day and then we can be one happy gaming family, but until then, it would be nice to have some more familiar faces to play with.
Along comes 360 FriendSpot. It helps you to hook up with people with similar 360 gaming habits as you. I found it via my 360's blog, so maybe it wasn't such a useless service after all.
Along comes 360 FriendSpot. It helps you to hook up with people with similar 360 gaming habits as you. I found it via my 360's blog, so maybe it wasn't such a useless service after all.
Tuesday, August 08, 2006
Lots of stuff
Regarding difficulty
I've been playing more Perfect Dark Zero and Oblivion. Both have proved to be challenging. PDZ's (default) Secret Agent difficulty has me retrying levels a lot, which I don't mind, but the stealth sections are beginning to grate. I like the multiplayer DarkOps, in which you play several rounds of a given gametype and get money to buy equipment with between rounds. Infection and Onslaught are my favorites. I'm wondering whether the map pack would be worth its price on the Marketplace.
I've got the collector's edition of PDZ. The bonus disc is utterly useless, but the tin can is sweet indeed.
In Oblivion, as I have levelled my character (I'm at level11 12 13), trolls have cropped up everywhere and they're so much tougher than the wolves and the like I've had to deal with so far. Will o' wisps are also a pain - empty magicka on low-damage spells, run away to recharge, repeat around ten times... Of course you get better at casting spells while at it, but still.
I do like the way the new threats make you think and evolve. Last morning I had to retrieve some items from a burial complex. The faded wraiths patrolling the place are far too hard for me, so I took off my boots and sneaked through the grave barefoot (it's easier to sneak without shoes) and upon discovery, legging it. It was fun, and I improved my sneak skill by quite a few points.
Nevertheless, Oblivion is still very good. Only the conversation system has proved to be utterly pointless - once you figure it out, it's no more engaging than hammering away on the A button.
There's quite a bit of things to do in the game. I only realized today that you can apply poison to your weapons!
Speaking of hard games, I tried my trusty old Ninja Gaiden on the 360. It works just fine, but the Hurricane Packs proved way too hard for me; I can't even reach the first boss! I guess I have to complete the basic game again (fourth time) to pick up my skills for the new challenge.
Next gen rising
So far the biggest next-gen vibes I've got are coming from the recent demo of Dead Rising. It's simply... fun. I like everything we've been hearing about the game, the first reviews are very positive, it looks good, it plays great, it's an absolute laugh. Its looks aren't really anything you could not achieve on an Xbox, but there are hundreds (hundreds!) of zombies on-screen, all moving smoothly. Bodies and blood splatters don't disappear anywhere - indeed, your clothes get stained rather convincingly as you plow through the horde. I've played the demo quite a few times, looking for new weapons (bowling balls, gold clubs, cash registers...) and comedy opportunities (cream cakes). You can even spit at the undead. I really didn't expect a basically very simple "zombie game" to be this good.
Capcom looks like it's got its next-gen development in capable hands. In addition to Dead Rising, their Lost Planet is very promising. I trust that more stuff is on the way.
Random observations
As a geek pursuit, I like checking out what Google searches people are coming to my site from. Yesterday one guy was looking for whatever the King Tut mask is for in Animal Crossing Wild World. Nothing much, really, but it looks awesome!
I'm also getting back into tabletop gaming after a dry summer. Miniatures, too, especially Heavy Gear (check these out... I'm salivating here), but also Warhammer 40'000.
So they chose a director for the Halo movie. Interesting! That short movie he's done is quite something else. I'm getting more and more positive about the whole endeavour. The new comic book seems like it'd be worth the (little) money they're asking for it.
[Edit: so cool! In addition to the rather neat short movie above, the Halo director has also done this excellent Transformers-alike Citroën film, which would be first of the three car commercials I can recall from the top of my head.]
I got a new portable music player yesterday. The 512 MB Philips I had was not only lacking in storage capacity, it's bugged, unreliable and cumbersome to use. My wife's Creative Zen player seems like the right stuff, so I got a Creative Zen Nano Plus (white, 1 GB). I would've liked a black one instead, but what's with charging +5€ just for the color? I haven't used it much yet, but initial impressions are good.
Update: since someone's been Googling stuff on faded wraiths in Oblivion, I finally found something that works: an ehchanted sword which does fire damage (15 pts) on strike. Unfortunately, it runs out of charges pretty quickly, but you can follow up with damage-dealing spells to conserve charges. I cleared a ghost ship I've been trying some dozen times with this. These swords started dropping from looted enemies at around level 14. If only I had the strength to carry several!
Also, after some more use of the Zen Nano Plus, I can say it rocks. It's very well-designed and the battery life is impressive, compared to the pitiful one of my previous Philips machine.
I've been playing more Perfect Dark Zero and Oblivion. Both have proved to be challenging. PDZ's (default) Secret Agent difficulty has me retrying levels a lot, which I don't mind, but the stealth sections are beginning to grate. I like the multiplayer DarkOps, in which you play several rounds of a given gametype and get money to buy equipment with between rounds. Infection and Onslaught are my favorites. I'm wondering whether the map pack would be worth its price on the Marketplace.
I've got the collector's edition of PDZ. The bonus disc is utterly useless, but the tin can is sweet indeed.
In Oblivion, as I have levelled my character (I'm at level
I do like the way the new threats make you think and evolve. Last morning I had to retrieve some items from a burial complex. The faded wraiths patrolling the place are far too hard for me, so I took off my boots and sneaked through the grave barefoot (it's easier to sneak without shoes) and upon discovery, legging it. It was fun, and I improved my sneak skill by quite a few points.
Nevertheless, Oblivion is still very good. Only the conversation system has proved to be utterly pointless - once you figure it out, it's no more engaging than hammering away on the A button.
There's quite a bit of things to do in the game. I only realized today that you can apply poison to your weapons!
Speaking of hard games, I tried my trusty old Ninja Gaiden on the 360. It works just fine, but the Hurricane Packs proved way too hard for me; I can't even reach the first boss! I guess I have to complete the basic game again (fourth time) to pick up my skills for the new challenge.
Next gen rising
So far the biggest next-gen vibes I've got are coming from the recent demo of Dead Rising. It's simply... fun. I like everything we've been hearing about the game, the first reviews are very positive, it looks good, it plays great, it's an absolute laugh. Its looks aren't really anything you could not achieve on an Xbox, but there are hundreds (hundreds!) of zombies on-screen, all moving smoothly. Bodies and blood splatters don't disappear anywhere - indeed, your clothes get stained rather convincingly as you plow through the horde. I've played the demo quite a few times, looking for new weapons (bowling balls, gold clubs, cash registers...) and comedy opportunities (cream cakes). You can even spit at the undead. I really didn't expect a basically very simple "zombie game" to be this good.
Capcom looks like it's got its next-gen development in capable hands. In addition to Dead Rising, their Lost Planet is very promising. I trust that more stuff is on the way.
Random observations
As a geek pursuit, I like checking out what Google searches people are coming to my site from. Yesterday one guy was looking for whatever the King Tut mask is for in Animal Crossing Wild World. Nothing much, really, but it looks awesome!
I'm also getting back into tabletop gaming after a dry summer. Miniatures, too, especially Heavy Gear (check these out... I'm salivating here), but also Warhammer 40'000.
So they chose a director for the Halo movie. Interesting! That short movie he's done is quite something else. I'm getting more and more positive about the whole endeavour. The new comic book seems like it'd be worth the (little) money they're asking for it.
[Edit: so cool! In addition to the rather neat short movie above, the Halo director has also done this excellent Transformers-alike Citroën film, which would be first of the three car commercials I can recall from the top of my head.]
I got a new portable music player yesterday. The 512 MB Philips I had was not only lacking in storage capacity, it's bugged, unreliable and cumbersome to use. My wife's Creative Zen player seems like the right stuff, so I got a Creative Zen Nano Plus (white, 1 GB). I would've liked a black one instead, but what's with charging +5€ just for the color? I haven't used it much yet, but initial impressions are good.
Update: since someone's been Googling stuff on faded wraiths in Oblivion, I finally found something that works: an ehchanted sword which does fire damage (15 pts) on strike. Unfortunately, it runs out of charges pretty quickly, but you can follow up with damage-dealing spells to conserve charges. I cleared a ghost ship I've been trying some dozen times with this. These swords started dropping from looted enemies at around level 14. If only I had the strength to carry several!
Also, after some more use of the Zen Nano Plus, I can say it rocks. It's very well-designed and the battery life is impressive, compared to the pitiful one of my previous Philips machine.
Monday, July 31, 2006
Fire on slopes, fighting chicks, consistent soundtracks and throwing enemies


Completely non-game-related stuff: I was going through my photo archives and stumbled upon my cellphone photos of the Makasiinit fire this summer. It was an old railroad warehouse complex, used for flea markets and concerts, which was scheduled to be demolished this same summer, to much controversy. It used to cater to young people and the fight to keep them as they were was very much a struggle between the leftist and right-wing types. We happened to go by just as the fire was picking up in ferocity. They still can't say whether the fire was intentional or not.
An unrelated, but gamer topic: more backwards compatibility experiences with the Xbox 360! I threw in Amped 2, which I dearly love, and found that it worked without additional patches. I created a new snowboarder and signed into Xbox Live. It wouldn't let me download the, well, downloadable content, presumably because it hasn't been upgraded for current Live standards. Oh well, I can live without that, I was primarily looking forward to some King of the Mountain action. No "quick matches" were to be found, so I set up my own. I had gone at it solo for one round (two minutes), when the first two guys joined me on the slope. Sweet! I was rather worried that there were no players of Amped 2 online any longer, but it seems that's not the case.
The gamer community has been vocal about the demise of E3 as we know it. Just as well. Every respectable game media I know of keeps complaining about how horrible it is, and you get hundreds of games you should care about: it just doesn't work. Please do drip the news all over the year, don't waste money and energy on catering to "professionals". I know I get a sort of "oh no, here we go again" -feeling, opening one of those E3 special editions of my favorite magazines.
Dead Or Alive 4. I've been playing the demo, thinking whether I should buy the full game or not, and I'm still undecided. The AI seems to be broken. One morning I breezed through the time attack in under two minutes, not losing once, later in the afternoon I got kicked around so hard that I was about to give up. I finally cleared the time attack in 13 minutes. Many times, I couldn't land a single blow! The AI blocked, threw and kept the pressure on faultlessly. This has been complained about in the retail game's reviews, too, so apparently there really is something wrong with the AI. Still, it would be primarily a Live game for me, provided that lag isn't a problem. Too bad I can't test that with the demo.
I played the DOA4 demo to the rhythm of Paradise Lost's One Second album. I love the 360's way of letting me listen to my own music within any game, at any time, replacing the game's (often crappy) soundtrack effortlessly. It even works with backward-compatible games, although you need to kill their built-in music manually.
They released a demo of Ninety-Nine Nights. The aesthetic design is unexciting (indeed, rather bland), but plowing through hundreds on enemies like Sauron on fast forward is good fun. I can see that it might get too reptitive in the long run and it seems to be all the same whether you just hammer the attack buttons randomly or concentrate on executing precise combos, but it's sweet that there ate literally hundreds of combatants on-screen at once and the framerate never suffers.
Update: Oh, and we're past one thousand visitors now, if my Statcounter is to be believed. Go audience! Also according to the same data, some of you are returning visitors. Go regular audience! An average of seven people comes to the blog each day, although recently we've seen peaks of twelve about twice a week.
Tuesday, July 04, 2006
As For The Launch Titles
I have now tried Project Gotham Racing 3 and Perfect Dark Zero, both launch titles for the 360.
Project Gotham Racing 3 didn't make much of an impression: it's just as good as I thought it would be, no surprises there. On a standard-definition 4:3 CRT TV, the graphics don't seem much better than on the original game on the Xbox. But the in-car view is excellent, the presentation is flawless, the cars handle well... this is very likely the one car game you need in your 360 library. Of course, the take on the car theme is very different from Need For Speed, and I don't see them as competitors.
Perfect Dark Zero, Rare's much-lamented 360 launch title, was something of a surprise for me. No, it's not the Halo-killer it was set up to be, but I really can't find reason for the kind of beating it's taken in the gamer community.
The demo is good fun, presented very well indeed, it looks nice and plays well. Sure, it's basic FPS action with secret agent overtones, but I don't see anything wrong with that. The Live gamemode Dark Ops feels like a lot of fun, too.
There are plenty of nice touches. The comic book -like character design is cool, and they blend with the game's (excellently) ragdoll-powered ultraviolence in a fine manner. The way the enemies' body armor blows off as if launched by springs when shot is very satisfying.
Seeing that PDZ's being sold for last-gen prices just about everywhere, I might have to pick one up.
As a sidenote, Quake 4 did not pass the demo test. It's Doom 3, only without the pacing, the design aesthetic, the mood or the technical flair. I do not expect to see an Xbox-engine creak and stutter this way on the 360. Bleugh.
Xbox Live Arcade continues to be the main use for our 360. Yes, Hardwood Hearts and Geometry Wars, on a 500€ console. Forget about the processing power, the real generation leap is the Live connectivity.
Speaking of Live, Live Anywhere could be a really neat thing, once it matures. No, I don't need to see what my friends are playing at this very moment once I'm on the go myself, but if I could, say, manage my character's shopping while in commute, that could be cool.
Last night and this morning I've played some Total Overdose, an Xbox title that came and went with little fanfare. It's good fun: basically Max Payne in Mexico, with more fun and less plot. The developers give me what I need, including instant access to missions via a menu, available at any time, without wandering aimlessly on the GTA III -alike map. There are cutscenes, but they can be skipped, as I have done. Needless to say, the plot is so basic that you get the hang of it regardless.
I find I'm having little patience for crappy stories these days. If you want to force-feed me a storyline in a game that doesn't need one, at least either make it entirely skippable or integrate it into the gameplay in a way that doesn't hamper my playing.
Car games don't need storylines. Why do gunplay games need one? The Rainbow Six series are a fine example of what's wrong: these games consist of separate scenarios, in which you kill terrorists. There is no need for a story, indeed, it takes away from the suspension of disbelief as you have to accept that there's this global terrorist conspiracy with hundreds (thousands) of members you take down in successive missions. Please, cut the crap and pass the ammunition.
I really like Max Payne 2's storytelling, but it just doesn't cope with replay. I want to play out the action scenes again, not take in the storyline all over again. There's the survival gamemode, but it's not the same. Give me a separate story mode if I'm into that kind of thing and you really deem it necessary - otherwise, please, just the gameplay, in a separate "arcade" mode if need be.
For a positive example, Doom 3 does this well. There's a story of sorts, but it really never gets in the way of playing the game. You can view the story bits in audio logs and diaries when you want to, but there's no need to do that. The setup is so simple that the level design and the mission prompts tell you all you need to know. There are cut scenes, but they're short and they don't really force any bad drama on you: they're there just to show you what's going on.
Project Gotham Racing 3 didn't make much of an impression: it's just as good as I thought it would be, no surprises there. On a standard-definition 4:3 CRT TV, the graphics don't seem much better than on the original game on the Xbox. But the in-car view is excellent, the presentation is flawless, the cars handle well... this is very likely the one car game you need in your 360 library. Of course, the take on the car theme is very different from Need For Speed, and I don't see them as competitors.
Perfect Dark Zero, Rare's much-lamented 360 launch title, was something of a surprise for me. No, it's not the Halo-killer it was set up to be, but I really can't find reason for the kind of beating it's taken in the gamer community.
The demo is good fun, presented very well indeed, it looks nice and plays well. Sure, it's basic FPS action with secret agent overtones, but I don't see anything wrong with that. The Live gamemode Dark Ops feels like a lot of fun, too.
There are plenty of nice touches. The comic book -like character design is cool, and they blend with the game's (excellently) ragdoll-powered ultraviolence in a fine manner. The way the enemies' body armor blows off as if launched by springs when shot is very satisfying.
Seeing that PDZ's being sold for last-gen prices just about everywhere, I might have to pick one up.
As a sidenote, Quake 4 did not pass the demo test. It's Doom 3, only without the pacing, the design aesthetic, the mood or the technical flair. I do not expect to see an Xbox-engine creak and stutter this way on the 360. Bleugh.
Xbox Live Arcade continues to be the main use for our 360. Yes, Hardwood Hearts and Geometry Wars, on a 500€ console. Forget about the processing power, the real generation leap is the Live connectivity.
Speaking of Live, Live Anywhere could be a really neat thing, once it matures. No, I don't need to see what my friends are playing at this very moment once I'm on the go myself, but if I could, say, manage my character's shopping while in commute, that could be cool.
Last night and this morning I've played some Total Overdose, an Xbox title that came and went with little fanfare. It's good fun: basically Max Payne in Mexico, with more fun and less plot. The developers give me what I need, including instant access to missions via a menu, available at any time, without wandering aimlessly on the GTA III -alike map. There are cutscenes, but they can be skipped, as I have done. Needless to say, the plot is so basic that you get the hang of it regardless.
I find I'm having little patience for crappy stories these days. If you want to force-feed me a storyline in a game that doesn't need one, at least either make it entirely skippable or integrate it into the gameplay in a way that doesn't hamper my playing.
Car games don't need storylines. Why do gunplay games need one? The Rainbow Six series are a fine example of what's wrong: these games consist of separate scenarios, in which you kill terrorists. There is no need for a story, indeed, it takes away from the suspension of disbelief as you have to accept that there's this global terrorist conspiracy with hundreds (thousands) of members you take down in successive missions. Please, cut the crap and pass the ammunition.
I really like Max Payne 2's storytelling, but it just doesn't cope with replay. I want to play out the action scenes again, not take in the storyline all over again. There's the survival gamemode, but it's not the same. Give me a separate story mode if I'm into that kind of thing and you really deem it necessary - otherwise, please, just the gameplay, in a separate "arcade" mode if need be.
For a positive example, Doom 3 does this well. There's a story of sorts, but it really never gets in the way of playing the game. You can view the story bits in audio logs and diaries when you want to, but there's no need to do that. The setup is so simple that the level design and the mission prompts tell you all you need to know. There are cut scenes, but they're short and they don't really force any bad drama on you: they're there just to show you what's going on.
Wednesday, June 28, 2006
New games! Well, demos, actually
Amped 3 is one of my personal biggest letdowns ever. I've played Amped 2 to bits, it's one of my all-time favorite games. The next-gen sequel absolutely ruins it. It's disgusting. I can sort of get the humor (not quite, but sort of), but it handles horribly, the camera is awful (what's with the jumping? Huh?) and it even doesn't look considerably better than its predecessor - I would've expected decent shadows and some proper snow. In a word, I'm shattered. I deleted the demo after a couple of runs. My wife was equally disgusted. What a shame! And I was so looking forward to this.
Speaking of letdowns, Blazing Angles didn't do anything for me, either. One of the most boring tutorials I've had to endure, lazy gameplay, visuals didn't much impress. Pass. Top Spin 2 and the latest Tiger Woods also did not impress. Boring, boring. Might've been better with real company, maybe.
The new Tomb Raider is decent. Nothing fancy, but it looks good and plays well. Might be on the buy list from the used or budget bin, one day.
I'm getting better in Geometry Wars. I'm in the top 33K now on the global leaderboard (for some reason, 22K according to Mygamercard.net), having pushed myself up a good 30K positions this night with a good run.
The Chromehounds demo is up. I'm downloading it now, but first impressions are extremely weak. I would've expected at least some customization and multiplayer, not two slow-moving single player missions. Still, I remain a fan of From Software, so here's to hoping it's all good anyway. And multiplayer's clearly where it's at with a title like this.
Update: I played a round of the Chromehounds demo. Sadly, it's almost impossible to get excited about it. It moves very slowly - travel is tedious. Weapons don't feel powerful, accurate, weighty or adequate. The scale isn't there. The graphics are all right, except for lackluster effects. Combat is... dull. You just stand there, firing inaccurate, underpowered weapons at faraway targets, incapable of dodging return fire. The HUD is nonexistent - you feel like you're piloting a WWI-era tank. Still, the highly customizable multiplayer might be another thing entirely, but I find my hopes considerably lowered.
Update 2: Apparently the Chromehounds demo is from the retail game's training missions. According to first reviews, the game indeed does open up very slowly, but one you've got the customization options available and an online group going on missions together, it's all good. Hmm, will have to see if it attracts a dedicated community or not. If it does, this could be sweet indeed, singleplayer drudgery or not. And, hey, Famitsu liked it.
Speaking of letdowns, Blazing Angles didn't do anything for me, either. One of the most boring tutorials I've had to endure, lazy gameplay, visuals didn't much impress. Pass. Top Spin 2 and the latest Tiger Woods also did not impress. Boring, boring. Might've been better with real company, maybe.
The new Tomb Raider is decent. Nothing fancy, but it looks good and plays well. Might be on the buy list from the used or budget bin, one day.
I'm getting better in Geometry Wars. I'm in the top 33K now on the global leaderboard (for some reason, 22K according to Mygamercard.net), having pushed myself up a good 30K positions this night with a good run.
The Chromehounds demo is up. I'm downloading it now, but first impressions are extremely weak. I would've expected at least some customization and multiplayer, not two slow-moving single player missions. Still, I remain a fan of From Software, so here's to hoping it's all good anyway. And multiplayer's clearly where it's at with a title like this.
Update: I played a round of the Chromehounds demo. Sadly, it's almost impossible to get excited about it. It moves very slowly - travel is tedious. Weapons don't feel powerful, accurate, weighty or adequate. The scale isn't there. The graphics are all right, except for lackluster effects. Combat is... dull. You just stand there, firing inaccurate, underpowered weapons at faraway targets, incapable of dodging return fire. The HUD is nonexistent - you feel like you're piloting a WWI-era tank. Still, the highly customizable multiplayer might be another thing entirely, but I find my hopes considerably lowered.
Update 2: Apparently the Chromehounds demo is from the retail game's training missions. According to first reviews, the game indeed does open up very slowly, but one you've got the customization options available and an online group going on missions together, it's all good. Hmm, will have to see if it attracts a dedicated community or not. If it does, this could be sweet indeed, singleplayer drudgery or not. And, hey, Famitsu liked it.
Friday, June 23, 2006
Need For... killing time online
Yesterday I was nursing a hangover and once mandatary work was out of the way, I had to get my mind off my sorry state. Seemed like the perfect time to learn the ropes with Rainbow Six 3 on Live. I played a small warehouse level for so long that I learned it adequately. To my surprise, I did manage myself after some time. It still does take a lot of lead to take down a Tom Clancy trooper, which explains why fragmentation grenades are the order of the day.
With the 360's headset I finally got to sample Rainbow Six 3's single player with the voice command system. Ordering flashbangs and regroups and so on is great fun, but I'll be damned if I can get the boys to move where I want to. I tried some dozen pronunciation variations of "go to" and didn't find one that would've worked twice in a row. A bit frustrating, yes, but maybe I'll feel less like a fool pointing the ground and repeating "go to" all the time (and instead just pressing A).
Oh, and I also tried out the famed Halo 2 multiplayer. Seemed a lot like Unreal Tournament without the craziness, which I'm not sure is a good thing. It was smooth and fun, but kinda been there - done that. Can't see myself playing that a lot, although I have to say the match I was given via the "optimatch" system was pants. Something team-oriented with vehicles might be another thing entirely.
Moving on to more contemporary pursuits, the Need For Speed: Most Wanted demo on Live Marketplace totally surprised me. I was so let down by Burnout Revenge that I certainly didn't have my hopes up. I've played Need For Speed: Underground a lot, but the shoddy framerate, weird handling model and unforgiving gameplay finally put me off it (Xbox version). Seeing that Most Wanted is basically an up-specced Underground (with cops), it is weird to admit that it's actually all good.
As next-gen games go, Most Wanted looks stunning. It is only let down by a disappointing framerate. It's not unplayable by any means, but I do expect better from a 360 driving game. In this respect only, Burnout leaves it choking.
The scenery is just beautiful. The fall setting, with a small-town mentality, falling leaves, flocks of birds and sunsets to die for make this one driving game setting I'd like to live in. The only problem is that the town's deserted; there are no people and so little traffic you'd think the area was quarantined. The cars are, of course, lovingly crafted. Bloom and speed blur are used with care.
What really puts this one over Burnout (based on demo versions, now) are the tracks. In Most Wanted, they're wide enough for racing. You can see the bends and forks. In Burnout I kept hugging the walls all the time. This was never an issue with my long-time loved one, Burnout 3.
The Most Wanted demo is hefty. There are plenty of tracks, game modes and cars to check out. The police chase is great fun, and speedtrap checkpoint racing is all good, too. You can even opt to disable the elastic AI, which slows down cars ahead of you and speeds them up when they're behind you - this is what made Underground so frustrating: in later levels you couldn't make a single, tiny mistake or the opposition (which you could never lose) would zoom right past you to the finish line. It was nerve-wrecking. By the by, Burnout 3 did elastic AI very well, and I never had qualms with it.
I even like the slow motion super power they've given you. It enables you to make very tight corners and generally give you a second to gather your wits in a tight situation.
This one goes on the shopping list, pronto-like.
With the 360's headset I finally got to sample Rainbow Six 3's single player with the voice command system. Ordering flashbangs and regroups and so on is great fun, but I'll be damned if I can get the boys to move where I want to. I tried some dozen pronunciation variations of "go to" and didn't find one that would've worked twice in a row. A bit frustrating, yes, but maybe I'll feel less like a fool pointing the ground and repeating "go to" all the time (and instead just pressing A).
Oh, and I also tried out the famed Halo 2 multiplayer. Seemed a lot like Unreal Tournament without the craziness, which I'm not sure is a good thing. It was smooth and fun, but kinda been there - done that. Can't see myself playing that a lot, although I have to say the match I was given via the "optimatch" system was pants. Something team-oriented with vehicles might be another thing entirely.
Moving on to more contemporary pursuits, the Need For Speed: Most Wanted demo on Live Marketplace totally surprised me. I was so let down by Burnout Revenge that I certainly didn't have my hopes up. I've played Need For Speed: Underground a lot, but the shoddy framerate, weird handling model and unforgiving gameplay finally put me off it (Xbox version). Seeing that Most Wanted is basically an up-specced Underground (with cops), it is weird to admit that it's actually all good.
As next-gen games go, Most Wanted looks stunning. It is only let down by a disappointing framerate. It's not unplayable by any means, but I do expect better from a 360 driving game. In this respect only, Burnout leaves it choking.
The scenery is just beautiful. The fall setting, with a small-town mentality, falling leaves, flocks of birds and sunsets to die for make this one driving game setting I'd like to live in. The only problem is that the town's deserted; there are no people and so little traffic you'd think the area was quarantined. The cars are, of course, lovingly crafted. Bloom and speed blur are used with care.
What really puts this one over Burnout (based on demo versions, now) are the tracks. In Most Wanted, they're wide enough for racing. You can see the bends and forks. In Burnout I kept hugging the walls all the time. This was never an issue with my long-time loved one, Burnout 3.
The Most Wanted demo is hefty. There are plenty of tracks, game modes and cars to check out. The police chase is great fun, and speedtrap checkpoint racing is all good, too. You can even opt to disable the elastic AI, which slows down cars ahead of you and speeds them up when they're behind you - this is what made Underground so frustrating: in later levels you couldn't make a single, tiny mistake or the opposition (which you could never lose) would zoom right past you to the finish line. It was nerve-wrecking. By the by, Burnout 3 did elastic AI very well, and I never had qualms with it.
I even like the slow motion super power they've given you. It enables you to make very tight corners and generally give you a second to gather your wits in a tight situation.
This one goes on the shopping list, pronto-like.
Wednesday, June 21, 2006
Looking back
I tried out the Xbox 360 backwards compatibility (BC) with the original Xbox this morning. I threw in Rainbow Six 3 and watched the console patch itself, again - actually it downloaded an emulator. Then I quickly checked out the singleplayer, which worked fine. Although it has to be said that having played next-gen graphics, albeit on a STD TV and only for a couple of days, the last-gen graphics seemed pretty much extinct.
So on to Live! At this point I got a last-gen notice screen and a prompt to download more patches. This took considerably longer. One that was out of the way, games were found quickly. As this was the first time I ever player R6 on Live, I got my ass handed to me repeatedly. I did get into actual firefights, but it seems awfully hard to kill a guy with an assault rifle on fully automatic fire at the range of less than five meters. I mean, I emptied a whole clip at center mass (I think), to no visible effect, at least twice. Some warping was evident, too, but it din't really bother me.
All of the players were decent (and better than me), although there was quite a bit of cursing pouring from the headset.
The game looked and felt exactly like it did on the original Xbox. The comparison with the 360's offerings, say the new Ghost Recon, are horribly unfavourable to the last-gen stuff. I didn't really expect to be this shellshocked by it, but it's hard to go back. Of course, right now I'm just content to play on Live, but it seems inevitable that there won't be very much of going back to the history for me.
Other titles I'm going to check out are Dead Or Alive Ultimate, Halo 2, Crimson Skies (if there are still players out there), Splinter Cell: Pandora Tomorrow and Burnout 3.
So on to Live! At this point I got a last-gen notice screen and a prompt to download more patches. This took considerably longer. One that was out of the way, games were found quickly. As this was the first time I ever player R6 on Live, I got my ass handed to me repeatedly. I did get into actual firefights, but it seems awfully hard to kill a guy with an assault rifle on fully automatic fire at the range of less than five meters. I mean, I emptied a whole clip at center mass (I think), to no visible effect, at least twice. Some warping was evident, too, but it din't really bother me.
All of the players were decent (and better than me), although there was quite a bit of cursing pouring from the headset.
The game looked and felt exactly like it did on the original Xbox. The comparison with the 360's offerings, say the new Ghost Recon, are horribly unfavourable to the last-gen stuff. I didn't really expect to be this shellshocked by it, but it's hard to go back. Of course, right now I'm just content to play on Live, but it seems inevitable that there won't be very much of going back to the history for me.
Other titles I'm going to check out are Dead Or Alive Ultimate, Halo 2, Crimson Skies (if there are still players out there), Splinter Cell: Pandora Tomorrow and Burnout 3.
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