I've been reading the Finnish tabletop roleplaying scene's thoughts on making a low-threshold game meant to attract new people to the hobby. This has resonated with my own thoughts on roleplaying. I do believe there should be a low-threshold game, however, I'm on a completely different track to the majority of people discussing this.
The common idea seems to be a rules-light game based on a popular stereotype (generic fantasy). Why bother? If all you want is vanilla D&D, there is already vanilla D&D. You'll never get into it unless you're into rules, so the very high threshold to entry should work merely to deter those not cut out for it anyway.
A better take I've seen is taking a pop-culture icon and turning that into an easily digested game. Say, Lost. Or Alias. Then the game should be found in places where non-gamers tend to shop. The less there is to study about the game's framework, the better.
What I haven't seen discussed is breaking the ages-old roleplaying methods down a bit. Boardgames are living a new renaissance right now. The practice of playing a roleplaying game could be moved more towards that - use a board, a theme everyone gets without explaining it and have goals for everyone. This could be good because a boardgame doesn't have the gamemaster vs. players setup, and everyone is working together to gave fun - there is no gamemaster doing all the work.
It probably shouldn't be marketed as a roleplaying game, though, if mass market appeal is sought.
Showing posts with label rpg. Show all posts
Showing posts with label rpg. Show all posts
Tuesday, December 05, 2006
Tuesday, November 14, 2006
Massively Multiplayer (EVE, Stormreach, World Of Warcraft, CCP + White Wolf)
I've been intrigued by the massively multiplayer games for a long time. I've played some Anarchy Online and tried free demos of a couple of others, but haven't really gotten into any of them, mostly due to the grind of the games being such a bore: the games don't properly start until you've invested dozens of hours and made friends with other players.
These games are commonly called massively multiplayer online something-or-other, usually roleplaying games. The "massively" is just needless gloating, and "multiplayer" says the same as "online", really. If it's an RPG, I like to stubbornly call them net-RPGs or something of the sort, as I feel just stupid saying "MMORPG" aloud. Don't you? If it's not an RPG, can't we just say it's an online game? Or a net-game?
There is one game in which the "massively" part rings true, which is one of the reasons I'm itching to try it out. Eve Online's players truly are all in the same world, running it in unison. It's a grand social and economical experiment, hailed by some as the ultimate game and by others as the, well, ultimate bore. There's been a lot of cool stuff done in Eve, like the way the economy actually works and the way the players have set up the world's allegiancies on their own, without GM intervention. We intend to check out EVE with my wife in the Christmas holidays.
Then there's World Of Warcraft. It's massive in the sense that everyone and their cats have played the game and there's a truly massive amount of players at it at any given time, regardless of how many separate servers they inhabit. The games has one thing going for it: it's visually so pleasing that I find it hard to resist jumping in whenever I see it running on-screen. We had already decided against ever trying it out, wary of some of our friends' regret over the time they'd put into it, but last weekend the fever hit again.
I really don't want to spend all my spare time on a (single) game. However, there's nothing wrong in playing something for a while. There's another online RPG I'd really like to check out, Dungeons & Dragons Stormreach, but I always thought that I shouldn't touch it as I wouldn't have the time it required, anyway. But so what if I only played for a couple of months, as with other games? If the game can't offer proper gameplay during the opening moments, it's probably not worth my time anyway.
As I had pondered about these things and settled on rying out at least the free demos of these games, the news hit that CCP, the company behind EVE, had agreed on a merger with White Wolf, the company behind my beloved Vampire tabletop RPG. Something good is bound to emerge from this union.
These games are commonly called massively multiplayer online something-or-other, usually roleplaying games. The "massively" is just needless gloating, and "multiplayer" says the same as "online", really. If it's an RPG, I like to stubbornly call them net-RPGs or something of the sort, as I feel just stupid saying "MMORPG" aloud. Don't you? If it's not an RPG, can't we just say it's an online game? Or a net-game?
There is one game in which the "massively" part rings true, which is one of the reasons I'm itching to try it out. Eve Online's players truly are all in the same world, running it in unison. It's a grand social and economical experiment, hailed by some as the ultimate game and by others as the, well, ultimate bore. There's been a lot of cool stuff done in Eve, like the way the economy actually works and the way the players have set up the world's allegiancies on their own, without GM intervention. We intend to check out EVE with my wife in the Christmas holidays.
Then there's World Of Warcraft. It's massive in the sense that everyone and their cats have played the game and there's a truly massive amount of players at it at any given time, regardless of how many separate servers they inhabit. The games has one thing going for it: it's visually so pleasing that I find it hard to resist jumping in whenever I see it running on-screen. We had already decided against ever trying it out, wary of some of our friends' regret over the time they'd put into it, but last weekend the fever hit again.
I really don't want to spend all my spare time on a (single) game. However, there's nothing wrong in playing something for a while. There's another online RPG I'd really like to check out, Dungeons & Dragons Stormreach, but I always thought that I shouldn't touch it as I wouldn't have the time it required, anyway. But so what if I only played for a couple of months, as with other games? If the game can't offer proper gameplay during the opening moments, it's probably not worth my time anyway.
As I had pondered about these things and settled on rying out at least the free demos of these games, the news hit that CCP, the company behind EVE, had agreed on a merger with White Wolf, the company behind my beloved Vampire tabletop RPG. Something good is bound to emerge from this union.
Saturday, September 16, 2006
Battlefield Chaos
Kung Fu Chaos
I finally came across Kung Fu Chaos by Just Add Monsters (these days known as Ninja Theory). It was the first title on my Xbox want list back in 2003, actually, so it's about high time, too. Regardless of my high expectations, they were easily surpassed. The game is delicious.
You may not know KFC, since it came and went with little fanfare, despite generally positive reviews. It's a humorous beat 'em up where you face from one to a gang of opponents at a time, usually in scrolling environments. The game is set in the set of a cheap 70s kung fu flick. There is no plot; you act out fighting scenes, with the director yelling all the time. There is a bunch of minigames, too.
It's amazing how much top-notch presentation can add to the whole. From the moment the game boots up, you're feeling like you're watching a kung fu show. The interface is grainy and scratchy like cheap film, and you really can't help but smile when Kung Fu Fighting begins pouring out of the speakers.
Based on two sessions with the game, KFC is pure feel-good. Even when you're losing, it's funny, and there's an abundance of neat stuff, like the minigame where you have to throw a difficult princess at the other contestants to make them fall of the poles you're all standing on. So far the stages haven't repeated themselves at all. The basic gameplay is more varied than the old-school scrolling beat 'em ups this game is based on.
I don't even like the character design, but the game still holds a huge appeal. Catching falling stuntmen is great fun, there's no way around it!
Battlefield 2
Battlefield has always sounded like a lot of fun, and with the 360 and Live, I'm finally able to take a bite. I've now played around five hours of it on Live and a couple of hours of the singe player campaign.
It's a great game with a couple of really nagging things, more on which below. It's a shame there are only two online game modes - Conquest and Capture The Flag - but BF really seems to be built on Conquest, anyway.
The game looks good - I've been impressed by most of the maps. The physics don't feel right, which is a shame. Seeing a helicopter blown out of the sky is neat, but when the pieces tumble on the battlefield, making little sound and ricocheting all over the place with no weight to them really takes the edge off the experience. "Oh right, we're playing a game here." I also can't understand why tanks can't overrun small trees and fences. Surely it can't be that hard to implement?
For a Live-game, it' crucial that there are players on the servers. I haven't played in a game with fewer than 17 participants, with most up in the 20-24 category. There have been zero issues with lag. The game has been downscaled from the PC version, but the scale feels just right, at least with mostly full servers.
I like the way the armies speak their pre-recorded reports in their own languages. It's no roleplaying, but it does add to the overall feel a lot to hear Chinese in your headphones. On the whole, though, the audio becomes tiring due to the constant bass-overloaded explosions and shots. The music fits the bill rather well and gives some structure to the cacophony.
There is one thing I'm really irritated about. Electronic Arts has completely neglected us poor people with old-school, standard-definition TVs. BF2 uses tiny type and interface elements. which are nigh-invisible on my 32" SDTV. Thankfully there's an option to switch the interface colors to colorblind-friendly choices, which makes the essential data a little better visible.
Related to this is the fact that you can't adjust the game's brightness, contrast or gamma. This is a shame because I need to crank my TV's options quite a bit to make the game playable - it's very dark.
Also, I can't use my whole 4:3 ratio TV screen. The game forces itself to a wide-screen format, which does bug me.
Iä! Iä!
Along with Kung Fu Chaos, I also bought another secondhand game - Call Of Cthulhu: Dark Corners Of The Earth. I'm a fan of Lovecraft and especially the pen and paper roleplaying game on which this videogame is based - at least I think so, based on the game's logo.
Also, Konami is bringing a Marvel trading card game to the DS. This is the kind of shit I've been waiting for on the DS. Which begs the question of where's Pokémon, though?
Oh and speaking of Cthulhu, the Mythos collectable card game, based on the Cthulhu Mythos, is good fun. I haven't checked out the newer Cthulhu CCG, though.
I finally came across Kung Fu Chaos by Just Add Monsters (these days known as Ninja Theory). It was the first title on my Xbox want list back in 2003, actually, so it's about high time, too. Regardless of my high expectations, they were easily surpassed. The game is delicious.
You may not know KFC, since it came and went with little fanfare, despite generally positive reviews. It's a humorous beat 'em up where you face from one to a gang of opponents at a time, usually in scrolling environments. The game is set in the set of a cheap 70s kung fu flick. There is no plot; you act out fighting scenes, with the director yelling all the time. There is a bunch of minigames, too.
It's amazing how much top-notch presentation can add to the whole. From the moment the game boots up, you're feeling like you're watching a kung fu show. The interface is grainy and scratchy like cheap film, and you really can't help but smile when Kung Fu Fighting begins pouring out of the speakers.
Based on two sessions with the game, KFC is pure feel-good. Even when you're losing, it's funny, and there's an abundance of neat stuff, like the minigame where you have to throw a difficult princess at the other contestants to make them fall of the poles you're all standing on. So far the stages haven't repeated themselves at all. The basic gameplay is more varied than the old-school scrolling beat 'em ups this game is based on.
I don't even like the character design, but the game still holds a huge appeal. Catching falling stuntmen is great fun, there's no way around it!
Battlefield 2
Battlefield has always sounded like a lot of fun, and with the 360 and Live, I'm finally able to take a bite. I've now played around five hours of it on Live and a couple of hours of the singe player campaign.
It's a great game with a couple of really nagging things, more on which below. It's a shame there are only two online game modes - Conquest and Capture The Flag - but BF really seems to be built on Conquest, anyway.
The game looks good - I've been impressed by most of the maps. The physics don't feel right, which is a shame. Seeing a helicopter blown out of the sky is neat, but when the pieces tumble on the battlefield, making little sound and ricocheting all over the place with no weight to them really takes the edge off the experience. "Oh right, we're playing a game here." I also can't understand why tanks can't overrun small trees and fences. Surely it can't be that hard to implement?
For a Live-game, it' crucial that there are players on the servers. I haven't played in a game with fewer than 17 participants, with most up in the 20-24 category. There have been zero issues with lag. The game has been downscaled from the PC version, but the scale feels just right, at least with mostly full servers.
I like the way the armies speak their pre-recorded reports in their own languages. It's no roleplaying, but it does add to the overall feel a lot to hear Chinese in your headphones. On the whole, though, the audio becomes tiring due to the constant bass-overloaded explosions and shots. The music fits the bill rather well and gives some structure to the cacophony.
There is one thing I'm really irritated about. Electronic Arts has completely neglected us poor people with old-school, standard-definition TVs. BF2 uses tiny type and interface elements. which are nigh-invisible on my 32" SDTV. Thankfully there's an option to switch the interface colors to colorblind-friendly choices, which makes the essential data a little better visible.
Related to this is the fact that you can't adjust the game's brightness, contrast or gamma. This is a shame because I need to crank my TV's options quite a bit to make the game playable - it's very dark.
Also, I can't use my whole 4:3 ratio TV screen. The game forces itself to a wide-screen format, which does bug me.
Iä! Iä!
Along with Kung Fu Chaos, I also bought another secondhand game - Call Of Cthulhu: Dark Corners Of The Earth. I'm a fan of Lovecraft and especially the pen and paper roleplaying game on which this videogame is based - at least I think so, based on the game's logo.
Also, Konami is bringing a Marvel trading card game to the DS. This is the kind of shit I've been waiting for on the DS. Which begs the question of where's Pokémon, though?
Oh and speaking of Cthulhu, the Mythos collectable card game, based on the Cthulhu Mythos, is good fun. I haven't checked out the newer Cthulhu CCG, though.
Tuesday, August 08, 2006
Lots of stuff
Regarding difficulty
I've been playing more Perfect Dark Zero and Oblivion. Both have proved to be challenging. PDZ's (default) Secret Agent difficulty has me retrying levels a lot, which I don't mind, but the stealth sections are beginning to grate. I like the multiplayer DarkOps, in which you play several rounds of a given gametype and get money to buy equipment with between rounds. Infection and Onslaught are my favorites. I'm wondering whether the map pack would be worth its price on the Marketplace.
I've got the collector's edition of PDZ. The bonus disc is utterly useless, but the tin can is sweet indeed.
In Oblivion, as I have levelled my character (I'm at level11 12 13), trolls have cropped up everywhere and they're so much tougher than the wolves and the like I've had to deal with so far. Will o' wisps are also a pain - empty magicka on low-damage spells, run away to recharge, repeat around ten times... Of course you get better at casting spells while at it, but still.
I do like the way the new threats make you think and evolve. Last morning I had to retrieve some items from a burial complex. The faded wraiths patrolling the place are far too hard for me, so I took off my boots and sneaked through the grave barefoot (it's easier to sneak without shoes) and upon discovery, legging it. It was fun, and I improved my sneak skill by quite a few points.
Nevertheless, Oblivion is still very good. Only the conversation system has proved to be utterly pointless - once you figure it out, it's no more engaging than hammering away on the A button.
There's quite a bit of things to do in the game. I only realized today that you can apply poison to your weapons!
Speaking of hard games, I tried my trusty old Ninja Gaiden on the 360. It works just fine, but the Hurricane Packs proved way too hard for me; I can't even reach the first boss! I guess I have to complete the basic game again (fourth time) to pick up my skills for the new challenge.
Next gen rising
So far the biggest next-gen vibes I've got are coming from the recent demo of Dead Rising. It's simply... fun. I like everything we've been hearing about the game, the first reviews are very positive, it looks good, it plays great, it's an absolute laugh. Its looks aren't really anything you could not achieve on an Xbox, but there are hundreds (hundreds!) of zombies on-screen, all moving smoothly. Bodies and blood splatters don't disappear anywhere - indeed, your clothes get stained rather convincingly as you plow through the horde. I've played the demo quite a few times, looking for new weapons (bowling balls, gold clubs, cash registers...) and comedy opportunities (cream cakes). You can even spit at the undead. I really didn't expect a basically very simple "zombie game" to be this good.
Capcom looks like it's got its next-gen development in capable hands. In addition to Dead Rising, their Lost Planet is very promising. I trust that more stuff is on the way.
Random observations
As a geek pursuit, I like checking out what Google searches people are coming to my site from. Yesterday one guy was looking for whatever the King Tut mask is for in Animal Crossing Wild World. Nothing much, really, but it looks awesome!
I'm also getting back into tabletop gaming after a dry summer. Miniatures, too, especially Heavy Gear (check these out... I'm salivating here), but also Warhammer 40'000.
So they chose a director for the Halo movie. Interesting! That short movie he's done is quite something else. I'm getting more and more positive about the whole endeavour. The new comic book seems like it'd be worth the (little) money they're asking for it.
[Edit: so cool! In addition to the rather neat short movie above, the Halo director has also done this excellent Transformers-alike Citroën film, which would be first of the three car commercials I can recall from the top of my head.]
I got a new portable music player yesterday. The 512 MB Philips I had was not only lacking in storage capacity, it's bugged, unreliable and cumbersome to use. My wife's Creative Zen player seems like the right stuff, so I got a Creative Zen Nano Plus (white, 1 GB). I would've liked a black one instead, but what's with charging +5€ just for the color? I haven't used it much yet, but initial impressions are good.
Update: since someone's been Googling stuff on faded wraiths in Oblivion, I finally found something that works: an ehchanted sword which does fire damage (15 pts) on strike. Unfortunately, it runs out of charges pretty quickly, but you can follow up with damage-dealing spells to conserve charges. I cleared a ghost ship I've been trying some dozen times with this. These swords started dropping from looted enemies at around level 14. If only I had the strength to carry several!
Also, after some more use of the Zen Nano Plus, I can say it rocks. It's very well-designed and the battery life is impressive, compared to the pitiful one of my previous Philips machine.
I've been playing more Perfect Dark Zero and Oblivion. Both have proved to be challenging. PDZ's (default) Secret Agent difficulty has me retrying levels a lot, which I don't mind, but the stealth sections are beginning to grate. I like the multiplayer DarkOps, in which you play several rounds of a given gametype and get money to buy equipment with between rounds. Infection and Onslaught are my favorites. I'm wondering whether the map pack would be worth its price on the Marketplace.
I've got the collector's edition of PDZ. The bonus disc is utterly useless, but the tin can is sweet indeed.
In Oblivion, as I have levelled my character (I'm at level
I do like the way the new threats make you think and evolve. Last morning I had to retrieve some items from a burial complex. The faded wraiths patrolling the place are far too hard for me, so I took off my boots and sneaked through the grave barefoot (it's easier to sneak without shoes) and upon discovery, legging it. It was fun, and I improved my sneak skill by quite a few points.
Nevertheless, Oblivion is still very good. Only the conversation system has proved to be utterly pointless - once you figure it out, it's no more engaging than hammering away on the A button.
There's quite a bit of things to do in the game. I only realized today that you can apply poison to your weapons!
Speaking of hard games, I tried my trusty old Ninja Gaiden on the 360. It works just fine, but the Hurricane Packs proved way too hard for me; I can't even reach the first boss! I guess I have to complete the basic game again (fourth time) to pick up my skills for the new challenge.
Next gen rising
So far the biggest next-gen vibes I've got are coming from the recent demo of Dead Rising. It's simply... fun. I like everything we've been hearing about the game, the first reviews are very positive, it looks good, it plays great, it's an absolute laugh. Its looks aren't really anything you could not achieve on an Xbox, but there are hundreds (hundreds!) of zombies on-screen, all moving smoothly. Bodies and blood splatters don't disappear anywhere - indeed, your clothes get stained rather convincingly as you plow through the horde. I've played the demo quite a few times, looking for new weapons (bowling balls, gold clubs, cash registers...) and comedy opportunities (cream cakes). You can even spit at the undead. I really didn't expect a basically very simple "zombie game" to be this good.
Capcom looks like it's got its next-gen development in capable hands. In addition to Dead Rising, their Lost Planet is very promising. I trust that more stuff is on the way.
Random observations
As a geek pursuit, I like checking out what Google searches people are coming to my site from. Yesterday one guy was looking for whatever the King Tut mask is for in Animal Crossing Wild World. Nothing much, really, but it looks awesome!
I'm also getting back into tabletop gaming after a dry summer. Miniatures, too, especially Heavy Gear (check these out... I'm salivating here), but also Warhammer 40'000.
So they chose a director for the Halo movie. Interesting! That short movie he's done is quite something else. I'm getting more and more positive about the whole endeavour. The new comic book seems like it'd be worth the (little) money they're asking for it.
[Edit: so cool! In addition to the rather neat short movie above, the Halo director has also done this excellent Transformers-alike Citroën film, which would be first of the three car commercials I can recall from the top of my head.]
I got a new portable music player yesterday. The 512 MB Philips I had was not only lacking in storage capacity, it's bugged, unreliable and cumbersome to use. My wife's Creative Zen player seems like the right stuff, so I got a Creative Zen Nano Plus (white, 1 GB). I would've liked a black one instead, but what's with charging +5€ just for the color? I haven't used it much yet, but initial impressions are good.
Update: since someone's been Googling stuff on faded wraiths in Oblivion, I finally found something that works: an ehchanted sword which does fire damage (15 pts) on strike. Unfortunately, it runs out of charges pretty quickly, but you can follow up with damage-dealing spells to conserve charges. I cleared a ghost ship I've been trying some dozen times with this. These swords started dropping from looted enemies at around level 14. If only I had the strength to carry several!
Also, after some more use of the Zen Nano Plus, I can say it rocks. It's very well-designed and the battery life is impressive, compared to the pitiful one of my previous Philips machine.
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