This is so pointless that I love it! 360voice.com gives my Xbox 360 its own blog. Not only can I check via Microsoft's official offering what my 360 is doing right now (say, from work), now I can also check out what it's thinking about.
We laughed very hard at the Lego Star Wars II trailer on Live and promptly decided that we need the original game. Sadly, it's all sold out at Play.
In other news from a galaxy far, far away, Darth Vader is an ass.
Update: We got the original Lego Star Wars for the Xbox used from the local EB Games. Based on a half an hour's play, it's cool, but a little slow and unpolished. The easygoing nature is very much appreciated, though, and it really does feel like playing with Lego! I especially like the way they gloss over the plot. Much like the Clone Wars animation series, this is Star Wars at its best - condensed so much you don't even cringe at the acting, the writing and the pacing.
It's my vacation, by the way. I've watched some telly (Miami Vice, Over There) and taken it so easy that I've been pestered by a headache all day. Maybe I'll play Oblivion all day tomorrow and not feel bad about it, since I don't have to work the next day.
Showing posts with label movies. Show all posts
Showing posts with label movies. Show all posts
Friday, August 18, 2006
Tuesday, August 08, 2006
Lots of stuff
Regarding difficulty
I've been playing more Perfect Dark Zero and Oblivion. Both have proved to be challenging. PDZ's (default) Secret Agent difficulty has me retrying levels a lot, which I don't mind, but the stealth sections are beginning to grate. I like the multiplayer DarkOps, in which you play several rounds of a given gametype and get money to buy equipment with between rounds. Infection and Onslaught are my favorites. I'm wondering whether the map pack would be worth its price on the Marketplace.
I've got the collector's edition of PDZ. The bonus disc is utterly useless, but the tin can is sweet indeed.
In Oblivion, as I have levelled my character (I'm at level11 12 13), trolls have cropped up everywhere and they're so much tougher than the wolves and the like I've had to deal with so far. Will o' wisps are also a pain - empty magicka on low-damage spells, run away to recharge, repeat around ten times... Of course you get better at casting spells while at it, but still.
I do like the way the new threats make you think and evolve. Last morning I had to retrieve some items from a burial complex. The faded wraiths patrolling the place are far too hard for me, so I took off my boots and sneaked through the grave barefoot (it's easier to sneak without shoes) and upon discovery, legging it. It was fun, and I improved my sneak skill by quite a few points.
Nevertheless, Oblivion is still very good. Only the conversation system has proved to be utterly pointless - once you figure it out, it's no more engaging than hammering away on the A button.
There's quite a bit of things to do in the game. I only realized today that you can apply poison to your weapons!
Speaking of hard games, I tried my trusty old Ninja Gaiden on the 360. It works just fine, but the Hurricane Packs proved way too hard for me; I can't even reach the first boss! I guess I have to complete the basic game again (fourth time) to pick up my skills for the new challenge.
Next gen rising
So far the biggest next-gen vibes I've got are coming from the recent demo of Dead Rising. It's simply... fun. I like everything we've been hearing about the game, the first reviews are very positive, it looks good, it plays great, it's an absolute laugh. Its looks aren't really anything you could not achieve on an Xbox, but there are hundreds (hundreds!) of zombies on-screen, all moving smoothly. Bodies and blood splatters don't disappear anywhere - indeed, your clothes get stained rather convincingly as you plow through the horde. I've played the demo quite a few times, looking for new weapons (bowling balls, gold clubs, cash registers...) and comedy opportunities (cream cakes). You can even spit at the undead. I really didn't expect a basically very simple "zombie game" to be this good.
Capcom looks like it's got its next-gen development in capable hands. In addition to Dead Rising, their Lost Planet is very promising. I trust that more stuff is on the way.
Random observations
As a geek pursuit, I like checking out what Google searches people are coming to my site from. Yesterday one guy was looking for whatever the King Tut mask is for in Animal Crossing Wild World. Nothing much, really, but it looks awesome!
I'm also getting back into tabletop gaming after a dry summer. Miniatures, too, especially Heavy Gear (check these out... I'm salivating here), but also Warhammer 40'000.
So they chose a director for the Halo movie. Interesting! That short movie he's done is quite something else. I'm getting more and more positive about the whole endeavour. The new comic book seems like it'd be worth the (little) money they're asking for it.
[Edit: so cool! In addition to the rather neat short movie above, the Halo director has also done this excellent Transformers-alike Citroën film, which would be first of the three car commercials I can recall from the top of my head.]
I got a new portable music player yesterday. The 512 MB Philips I had was not only lacking in storage capacity, it's bugged, unreliable and cumbersome to use. My wife's Creative Zen player seems like the right stuff, so I got a Creative Zen Nano Plus (white, 1 GB). I would've liked a black one instead, but what's with charging +5€ just for the color? I haven't used it much yet, but initial impressions are good.
Update: since someone's been Googling stuff on faded wraiths in Oblivion, I finally found something that works: an ehchanted sword which does fire damage (15 pts) on strike. Unfortunately, it runs out of charges pretty quickly, but you can follow up with damage-dealing spells to conserve charges. I cleared a ghost ship I've been trying some dozen times with this. These swords started dropping from looted enemies at around level 14. If only I had the strength to carry several!
Also, after some more use of the Zen Nano Plus, I can say it rocks. It's very well-designed and the battery life is impressive, compared to the pitiful one of my previous Philips machine.
I've been playing more Perfect Dark Zero and Oblivion. Both have proved to be challenging. PDZ's (default) Secret Agent difficulty has me retrying levels a lot, which I don't mind, but the stealth sections are beginning to grate. I like the multiplayer DarkOps, in which you play several rounds of a given gametype and get money to buy equipment with between rounds. Infection and Onslaught are my favorites. I'm wondering whether the map pack would be worth its price on the Marketplace.
I've got the collector's edition of PDZ. The bonus disc is utterly useless, but the tin can is sweet indeed.
In Oblivion, as I have levelled my character (I'm at level
I do like the way the new threats make you think and evolve. Last morning I had to retrieve some items from a burial complex. The faded wraiths patrolling the place are far too hard for me, so I took off my boots and sneaked through the grave barefoot (it's easier to sneak without shoes) and upon discovery, legging it. It was fun, and I improved my sneak skill by quite a few points.
Nevertheless, Oblivion is still very good. Only the conversation system has proved to be utterly pointless - once you figure it out, it's no more engaging than hammering away on the A button.
There's quite a bit of things to do in the game. I only realized today that you can apply poison to your weapons!
Speaking of hard games, I tried my trusty old Ninja Gaiden on the 360. It works just fine, but the Hurricane Packs proved way too hard for me; I can't even reach the first boss! I guess I have to complete the basic game again (fourth time) to pick up my skills for the new challenge.
Next gen rising
So far the biggest next-gen vibes I've got are coming from the recent demo of Dead Rising. It's simply... fun. I like everything we've been hearing about the game, the first reviews are very positive, it looks good, it plays great, it's an absolute laugh. Its looks aren't really anything you could not achieve on an Xbox, but there are hundreds (hundreds!) of zombies on-screen, all moving smoothly. Bodies and blood splatters don't disappear anywhere - indeed, your clothes get stained rather convincingly as you plow through the horde. I've played the demo quite a few times, looking for new weapons (bowling balls, gold clubs, cash registers...) and comedy opportunities (cream cakes). You can even spit at the undead. I really didn't expect a basically very simple "zombie game" to be this good.
Capcom looks like it's got its next-gen development in capable hands. In addition to Dead Rising, their Lost Planet is very promising. I trust that more stuff is on the way.
Random observations
As a geek pursuit, I like checking out what Google searches people are coming to my site from. Yesterday one guy was looking for whatever the King Tut mask is for in Animal Crossing Wild World. Nothing much, really, but it looks awesome!
I'm also getting back into tabletop gaming after a dry summer. Miniatures, too, especially Heavy Gear (check these out... I'm salivating here), but also Warhammer 40'000.
So they chose a director for the Halo movie. Interesting! That short movie he's done is quite something else. I'm getting more and more positive about the whole endeavour. The new comic book seems like it'd be worth the (little) money they're asking for it.
[Edit: so cool! In addition to the rather neat short movie above, the Halo director has also done this excellent Transformers-alike Citroën film, which would be first of the three car commercials I can recall from the top of my head.]
I got a new portable music player yesterday. The 512 MB Philips I had was not only lacking in storage capacity, it's bugged, unreliable and cumbersome to use. My wife's Creative Zen player seems like the right stuff, so I got a Creative Zen Nano Plus (white, 1 GB). I would've liked a black one instead, but what's with charging +5€ just for the color? I haven't used it much yet, but initial impressions are good.
Update: since someone's been Googling stuff on faded wraiths in Oblivion, I finally found something that works: an ehchanted sword which does fire damage (15 pts) on strike. Unfortunately, it runs out of charges pretty quickly, but you can follow up with damage-dealing spells to conserve charges. I cleared a ghost ship I've been trying some dozen times with this. These swords started dropping from looted enemies at around level 14. If only I had the strength to carry several!
Also, after some more use of the Zen Nano Plus, I can say it rocks. It's very well-designed and the battery life is impressive, compared to the pitiful one of my previous Philips machine.
Monday, July 17, 2006
Perfect Dipper Super
I won Kotaku's comment of the day contest. The story about the World Of Warcraft guild paying for its member's family's upkeep during a three-month stint in chemotherapy is exceptional, and I felt awkward commenting on it, but I do stand by my observation on communities being the real "next generation" of videogaming. Anyway, I'm getting gaming swag and a couple of games from the cool folks at Kotaku.
The game loot is all PC, sadly: Guild Wars: Factions, Lineage II and Auto Assault. I don't know much about the latter two, but Guild Wars sparks a lot of monologue.
Seeing that I don't have a gaming PC, I don't know if I'll ever play Guild Wars, but the game intrigues me mightily. (Indeed, I immediately checked out how much a minimum-spec grpahics card would cost to run the game, though I've said again and again that I can't be arsed to buy a gaming PC... again.)
I was always interested in GW due to its excellent art direction, but Eurogamer's enthusiastic review really got my attention. GW seems to do lots of things right.
To begin with, there is no level grind. There is a level progression, but I'm told you'll cap out on level 20 within one week of playing. I take it that the levels are there mostly to gradually introduce the elements of the game. But you won't be spending your valuable time killing ever so slightly more powerful bunnies to get a couple of percentage's worth of increase to your damage potential, when you reach the next level in perhaps a couple of more hours of killing bunnies. Many folks say that World Of Warcraft doesn't really "begin" until you reach level 60. I'm supposed to grind until that to enjoy the game? No thanks.
Guild Wars is based on instances: whenever you embark on a quest alone or with your mates, you go at it without the other gazillion players in the same space with you. While many argue that instances kill the "realism" (yeah, right) in an online game, I say the opposite. World Of Warcraft and its like suffer tons because you have all the other players (many of whom look exactly like you) crowding your view.
GW allows the player interaction (and everyone's in the same world, no server-specific content here), but only in the hub areas - out in the instanced world, you can adventure just with your buddies. No queuing (sp?) to kill the monster spawn that's required in your quest. No killstealing. I couldn't put it better than Eurogamer reviewer Kieron Gillen in his review of the original Guild Wars:
"I was recently playing another MMO Beta. No name, as I'm currently under a non-disclosure agreement. It's very much based in the Korean model, with lots of extremely repetitive monster-bashing, but cute enough.
At around 3 AM in the morning I had a moment of terrifying clarity as I pulled back my camera to examine the surroundings. I was in a field packed full of people, all hacking down virtually identical monsters with their own virtually identical attacks and sullenly ignoring each other. Everyone's attacks, for a second, seem to synchronise, in a steady heartbeat, pumping XP through the body of the playerbase and money into the heart of the developer.
This is humanity reduced to the rhythm of a machine, the player as a combine-harvester, the point of the game suddenly clear. Not to be fun, but to be addicting. I was in a Killing Field. If this is all that MMOs are - and the core of most mainstream MMOs are - what exactly is the benefit to the player of these areas being shared?"
Guild Wars has no subscription fee. This is the single thing that got noticed when it was gearing up for launch, and probably the reason why it's successful. Now, I perfectly understand why most "massively multiplayer" games have subscription fees and I have no regrets paying for the excellent Xbox Live Gold service. But paying money for a single game does not fit my gaming tastes, because I'm a dipper; I dip in and out of games, often playing a single game for one or two nights and then shelving it for months (or years!). So committing myself to spend all of my game time to one game just won't do.
Related to this, Guild Wars is also designed to not require lots of time to enjoy. Many people tell me they only play it occasionally, and it doesn't punish you in any way for this. You can compete, even though you're not a hardcore online nerd. Indeed, the game notifies you when you've played for a long time and advises you to take a break! Commendable.
Guild Wars is built on player vs. player (PVP) gameplay. PVP is not for me in other online "ropleplaying" games, because it's reserved for the elite only, novices need not apply. GW removes the barrier by setting the level cap within reach of the casual player. So you can get immediate access to the good stuff. I don't know if I'll like it, but it sounds so tactical with its interchangeable skills that Magic: The Gathering and its ilk spring to mind, which is a good thing.
Speaking of the interchangeable skills, this is a major innovation. All online RPGs to date (to my knowledge) suffer from new players making blunders in character creation. Then they notice that they can't succeed with the character they've made... after playing for weeks. GW takes this crap away, you can be a different guy in every single game you play. Although you'll probably have favorite setups you always use, you're not stuck with them. Every time you head out from the hub areas, you pick eight (yes, just eight) powers from your selection to use. This reminds me delightfully of building a deck in a collectable card game (albeit a small deck).
In Xbox 360 news, I got Perfect Dark Zero. It does a couple of things very well despite not being anywhere near the Halo-levels of FPS goodness. The basic gameplay is all right, although nothing special. But the structure keeps things tight.
There is no saving: you need to complete a level in one sitting. This is not a problem, because they rarely take you more than half an hour to complete. After every level, you get very detailed statistics of your performance, which are then compared to your personal best, and crucially, to the world record. I have a strong urge to beat the par times and get higher on the world ranking. This leads you to viewing the singe player game as a sports arena; you play through the levels thinking how you could be more effective, not just to see the next level. Once you know your way around, the levels can often be completed in around five minutes. I would urge other developer to take note of this, it is very compelling indeed.
In pop culture news, I first saw a trailer for the new Superman movie last night. I'm suddenly interested in it, because the bullet in the eye stunt was cool. Beyond. Words. Neo, eat your heart out.
The game loot is all PC, sadly: Guild Wars: Factions, Lineage II and Auto Assault. I don't know much about the latter two, but Guild Wars sparks a lot of monologue.
Seeing that I don't have a gaming PC, I don't know if I'll ever play Guild Wars, but the game intrigues me mightily. (Indeed, I immediately checked out how much a minimum-spec grpahics card would cost to run the game, though I've said again and again that I can't be arsed to buy a gaming PC... again.)
I was always interested in GW due to its excellent art direction, but Eurogamer's enthusiastic review really got my attention. GW seems to do lots of things right.
To begin with, there is no level grind. There is a level progression, but I'm told you'll cap out on level 20 within one week of playing. I take it that the levels are there mostly to gradually introduce the elements of the game. But you won't be spending your valuable time killing ever so slightly more powerful bunnies to get a couple of percentage's worth of increase to your damage potential, when you reach the next level in perhaps a couple of more hours of killing bunnies. Many folks say that World Of Warcraft doesn't really "begin" until you reach level 60. I'm supposed to grind until that to enjoy the game? No thanks.
Guild Wars is based on instances: whenever you embark on a quest alone or with your mates, you go at it without the other gazillion players in the same space with you. While many argue that instances kill the "realism" (yeah, right) in an online game, I say the opposite. World Of Warcraft and its like suffer tons because you have all the other players (many of whom look exactly like you) crowding your view.
GW allows the player interaction (and everyone's in the same world, no server-specific content here), but only in the hub areas - out in the instanced world, you can adventure just with your buddies. No queuing (sp?) to kill the monster spawn that's required in your quest. No killstealing. I couldn't put it better than Eurogamer reviewer Kieron Gillen in his review of the original Guild Wars:
"I was recently playing another MMO Beta. No name, as I'm currently under a non-disclosure agreement. It's very much based in the Korean model, with lots of extremely repetitive monster-bashing, but cute enough.
At around 3 AM in the morning I had a moment of terrifying clarity as I pulled back my camera to examine the surroundings. I was in a field packed full of people, all hacking down virtually identical monsters with their own virtually identical attacks and sullenly ignoring each other. Everyone's attacks, for a second, seem to synchronise, in a steady heartbeat, pumping XP through the body of the playerbase and money into the heart of the developer.
This is humanity reduced to the rhythm of a machine, the player as a combine-harvester, the point of the game suddenly clear. Not to be fun, but to be addicting. I was in a Killing Field. If this is all that MMOs are - and the core of most mainstream MMOs are - what exactly is the benefit to the player of these areas being shared?"
Guild Wars has no subscription fee. This is the single thing that got noticed when it was gearing up for launch, and probably the reason why it's successful. Now, I perfectly understand why most "massively multiplayer" games have subscription fees and I have no regrets paying for the excellent Xbox Live Gold service. But paying money for a single game does not fit my gaming tastes, because I'm a dipper; I dip in and out of games, often playing a single game for one or two nights and then shelving it for months (or years!). So committing myself to spend all of my game time to one game just won't do.
Related to this, Guild Wars is also designed to not require lots of time to enjoy. Many people tell me they only play it occasionally, and it doesn't punish you in any way for this. You can compete, even though you're not a hardcore online nerd. Indeed, the game notifies you when you've played for a long time and advises you to take a break! Commendable.
Guild Wars is built on player vs. player (PVP) gameplay. PVP is not for me in other online "ropleplaying" games, because it's reserved for the elite only, novices need not apply. GW removes the barrier by setting the level cap within reach of the casual player. So you can get immediate access to the good stuff. I don't know if I'll like it, but it sounds so tactical with its interchangeable skills that Magic: The Gathering and its ilk spring to mind, which is a good thing.
Speaking of the interchangeable skills, this is a major innovation. All online RPGs to date (to my knowledge) suffer from new players making blunders in character creation. Then they notice that they can't succeed with the character they've made... after playing for weeks. GW takes this crap away, you can be a different guy in every single game you play. Although you'll probably have favorite setups you always use, you're not stuck with them. Every time you head out from the hub areas, you pick eight (yes, just eight) powers from your selection to use. This reminds me delightfully of building a deck in a collectable card game (albeit a small deck).
In Xbox 360 news, I got Perfect Dark Zero. It does a couple of things very well despite not being anywhere near the Halo-levels of FPS goodness. The basic gameplay is all right, although nothing special. But the structure keeps things tight.
There is no saving: you need to complete a level in one sitting. This is not a problem, because they rarely take you more than half an hour to complete. After every level, you get very detailed statistics of your performance, which are then compared to your personal best, and crucially, to the world record. I have a strong urge to beat the par times and get higher on the world ranking. This leads you to viewing the singe player game as a sports arena; you play through the levels thinking how you could be more effective, not just to see the next level. Once you know your way around, the levels can often be completed in around five minutes. I would urge other developer to take note of this, it is very compelling indeed.
In pop culture news, I first saw a trailer for the new Superman movie last night. I'm suddenly interested in it, because the bullet in the eye stunt was cool. Beyond. Words. Neo, eat your heart out.
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