So I've played Frets On Fire quite a lot more. It is so good. I have some issues with performance., though. It could be either the framework (I think it's Python-based) or maybe my dual-core rig. It's not game-spoiling by any means, but weird, as the game appears light-weight. Sometimes it skips frames in-game, and quite often the menus stutter and crawl.
My initial recommendation of my Apple keyboard for FOF is hereby withdrawn. I've noticed it's no good for gaming: the feel is very nice in typing, but it's too soft for gaming, where you often need to hold keys down for extended periods. My old, flat Logitech proved a better match, as it has only a little space on top of the function keys you need for playing, it's light and it has a soft, yet precise digital feel.
Showing posts with label butt-kicking. Show all posts
Showing posts with label butt-kicking. Show all posts
Monday, December 18, 2006
Tuesday, September 19, 2006
Tokyo Game Show and X06
TGS & X06
I really do love Xbox Live. I like the ease of playing online games. I like the community system. I like to download demos and videos. I like the way it allows publishers to patch the games I've bought from them bugged.
Now I'm all excited about Live bringing the Tokyo Game Show and X06 to my home. No more relying on blogs and news sites to cover the press releases. No more waiting one to two months to get magazine coverage on the events. These events generate excitement on Live mainly because of their exclusivity: much of the content is for Live users only, only available through the 360 dashboard and only available for about a week.
Many new demos are expected. Personally I can't wait for FEAR. (Edit: Oh! And Gundam: Operation Troy! As I've said before.) There will also be new videos, video coverage of press events, interviews and whatnot. A great way to get ready for the coming game season!
Microsoft is yet again demonstraring that it understands the internet. This is refreshing when compared to recent events with some other monoliths of gaming.
Battlefield 2
In game journal type of things, I've played Battlefield 2 lots more. Now that I've seen some of the other maps (a total of five, I think, of the game's 16!), I understand why BridgeTooFar and Backstab are so popular. Still, I'm left wondering whether there are some more gems among the rest of the maps. I'm not convinced I'll ever find out, though, because it feels like a good four fifths of all games are played on these two maps.
There is just so much to do in BF. I love driving a tank and flying a chopper. And who wouldn't love being a gunner? And the feel of taking a flag together with a good crew is just priceless, especially if there's heavy opposition.
The game's totally worthless manual disgusts me, though. I still don't know what the "PPH" in my game stats means. (Edit: well okay, I googled it. Points Per Hour. Logical, really.)
There's also been one annoying problem: sometimes the game just won't display a friend or foe marker on some guy and when in doubt, I tend to blast away. I've killed three mates because of this. It sucks to be voted to be kicked from the server!
I really do love Xbox Live. I like the ease of playing online games. I like the community system. I like to download demos and videos. I like the way it allows publishers to patch the games I've bought from them bugged.
Now I'm all excited about Live bringing the Tokyo Game Show and X06 to my home. No more relying on blogs and news sites to cover the press releases. No more waiting one to two months to get magazine coverage on the events. These events generate excitement on Live mainly because of their exclusivity: much of the content is for Live users only, only available through the 360 dashboard and only available for about a week.
Many new demos are expected. Personally I can't wait for FEAR. (Edit: Oh! And Gundam: Operation Troy! As I've said before.) There will also be new videos, video coverage of press events, interviews and whatnot. A great way to get ready for the coming game season!
Microsoft is yet again demonstraring that it understands the internet. This is refreshing when compared to recent events with some other monoliths of gaming.
Battlefield 2
In game journal type of things, I've played Battlefield 2 lots more. Now that I've seen some of the other maps (a total of five, I think, of the game's 16!), I understand why BridgeTooFar and Backstab are so popular. Still, I'm left wondering whether there are some more gems among the rest of the maps. I'm not convinced I'll ever find out, though, because it feels like a good four fifths of all games are played on these two maps.
There is just so much to do in BF. I love driving a tank and flying a chopper. And who wouldn't love being a gunner? And the feel of taking a flag together with a good crew is just priceless, especially if there's heavy opposition.
The game's totally worthless manual disgusts me, though. I still don't know what the "PPH" in my game stats means. (Edit: well okay, I googled it. Points Per Hour. Logical, really.)
There's also been one annoying problem: sometimes the game just won't display a friend or foe marker on some guy and when in doubt, I tend to blast away. I've killed three mates because of this. It sucks to be voted to be kicked from the server!
Saturday, September 16, 2006
Battlefield Chaos
Kung Fu Chaos
I finally came across Kung Fu Chaos by Just Add Monsters (these days known as Ninja Theory). It was the first title on my Xbox want list back in 2003, actually, so it's about high time, too. Regardless of my high expectations, they were easily surpassed. The game is delicious.
You may not know KFC, since it came and went with little fanfare, despite generally positive reviews. It's a humorous beat 'em up where you face from one to a gang of opponents at a time, usually in scrolling environments. The game is set in the set of a cheap 70s kung fu flick. There is no plot; you act out fighting scenes, with the director yelling all the time. There is a bunch of minigames, too.
It's amazing how much top-notch presentation can add to the whole. From the moment the game boots up, you're feeling like you're watching a kung fu show. The interface is grainy and scratchy like cheap film, and you really can't help but smile when Kung Fu Fighting begins pouring out of the speakers.
Based on two sessions with the game, KFC is pure feel-good. Even when you're losing, it's funny, and there's an abundance of neat stuff, like the minigame where you have to throw a difficult princess at the other contestants to make them fall of the poles you're all standing on. So far the stages haven't repeated themselves at all. The basic gameplay is more varied than the old-school scrolling beat 'em ups this game is based on.
I don't even like the character design, but the game still holds a huge appeal. Catching falling stuntmen is great fun, there's no way around it!
Battlefield 2
Battlefield has always sounded like a lot of fun, and with the 360 and Live, I'm finally able to take a bite. I've now played around five hours of it on Live and a couple of hours of the singe player campaign.
It's a great game with a couple of really nagging things, more on which below. It's a shame there are only two online game modes - Conquest and Capture The Flag - but BF really seems to be built on Conquest, anyway.
The game looks good - I've been impressed by most of the maps. The physics don't feel right, which is a shame. Seeing a helicopter blown out of the sky is neat, but when the pieces tumble on the battlefield, making little sound and ricocheting all over the place with no weight to them really takes the edge off the experience. "Oh right, we're playing a game here." I also can't understand why tanks can't overrun small trees and fences. Surely it can't be that hard to implement?
For a Live-game, it' crucial that there are players on the servers. I haven't played in a game with fewer than 17 participants, with most up in the 20-24 category. There have been zero issues with lag. The game has been downscaled from the PC version, but the scale feels just right, at least with mostly full servers.
I like the way the armies speak their pre-recorded reports in their own languages. It's no roleplaying, but it does add to the overall feel a lot to hear Chinese in your headphones. On the whole, though, the audio becomes tiring due to the constant bass-overloaded explosions and shots. The music fits the bill rather well and gives some structure to the cacophony.
There is one thing I'm really irritated about. Electronic Arts has completely neglected us poor people with old-school, standard-definition TVs. BF2 uses tiny type and interface elements. which are nigh-invisible on my 32" SDTV. Thankfully there's an option to switch the interface colors to colorblind-friendly choices, which makes the essential data a little better visible.
Related to this is the fact that you can't adjust the game's brightness, contrast or gamma. This is a shame because I need to crank my TV's options quite a bit to make the game playable - it's very dark.
Also, I can't use my whole 4:3 ratio TV screen. The game forces itself to a wide-screen format, which does bug me.
Iä! Iä!
Along with Kung Fu Chaos, I also bought another secondhand game - Call Of Cthulhu: Dark Corners Of The Earth. I'm a fan of Lovecraft and especially the pen and paper roleplaying game on which this videogame is based - at least I think so, based on the game's logo.
Also, Konami is bringing a Marvel trading card game to the DS. This is the kind of shit I've been waiting for on the DS. Which begs the question of where's Pokémon, though?
Oh and speaking of Cthulhu, the Mythos collectable card game, based on the Cthulhu Mythos, is good fun. I haven't checked out the newer Cthulhu CCG, though.
I finally came across Kung Fu Chaos by Just Add Monsters (these days known as Ninja Theory). It was the first title on my Xbox want list back in 2003, actually, so it's about high time, too. Regardless of my high expectations, they were easily surpassed. The game is delicious.
You may not know KFC, since it came and went with little fanfare, despite generally positive reviews. It's a humorous beat 'em up where you face from one to a gang of opponents at a time, usually in scrolling environments. The game is set in the set of a cheap 70s kung fu flick. There is no plot; you act out fighting scenes, with the director yelling all the time. There is a bunch of minigames, too.
It's amazing how much top-notch presentation can add to the whole. From the moment the game boots up, you're feeling like you're watching a kung fu show. The interface is grainy and scratchy like cheap film, and you really can't help but smile when Kung Fu Fighting begins pouring out of the speakers.
Based on two sessions with the game, KFC is pure feel-good. Even when you're losing, it's funny, and there's an abundance of neat stuff, like the minigame where you have to throw a difficult princess at the other contestants to make them fall of the poles you're all standing on. So far the stages haven't repeated themselves at all. The basic gameplay is more varied than the old-school scrolling beat 'em ups this game is based on.
I don't even like the character design, but the game still holds a huge appeal. Catching falling stuntmen is great fun, there's no way around it!
Battlefield 2
Battlefield has always sounded like a lot of fun, and with the 360 and Live, I'm finally able to take a bite. I've now played around five hours of it on Live and a couple of hours of the singe player campaign.
It's a great game with a couple of really nagging things, more on which below. It's a shame there are only two online game modes - Conquest and Capture The Flag - but BF really seems to be built on Conquest, anyway.
The game looks good - I've been impressed by most of the maps. The physics don't feel right, which is a shame. Seeing a helicopter blown out of the sky is neat, but when the pieces tumble on the battlefield, making little sound and ricocheting all over the place with no weight to them really takes the edge off the experience. "Oh right, we're playing a game here." I also can't understand why tanks can't overrun small trees and fences. Surely it can't be that hard to implement?
For a Live-game, it' crucial that there are players on the servers. I haven't played in a game with fewer than 17 participants, with most up in the 20-24 category. There have been zero issues with lag. The game has been downscaled from the PC version, but the scale feels just right, at least with mostly full servers.
I like the way the armies speak their pre-recorded reports in their own languages. It's no roleplaying, but it does add to the overall feel a lot to hear Chinese in your headphones. On the whole, though, the audio becomes tiring due to the constant bass-overloaded explosions and shots. The music fits the bill rather well and gives some structure to the cacophony.
There is one thing I'm really irritated about. Electronic Arts has completely neglected us poor people with old-school, standard-definition TVs. BF2 uses tiny type and interface elements. which are nigh-invisible on my 32" SDTV. Thankfully there's an option to switch the interface colors to colorblind-friendly choices, which makes the essential data a little better visible.
Related to this is the fact that you can't adjust the game's brightness, contrast or gamma. This is a shame because I need to crank my TV's options quite a bit to make the game playable - it's very dark.
Also, I can't use my whole 4:3 ratio TV screen. The game forces itself to a wide-screen format, which does bug me.
Iä! Iä!
Along with Kung Fu Chaos, I also bought another secondhand game - Call Of Cthulhu: Dark Corners Of The Earth. I'm a fan of Lovecraft and especially the pen and paper roleplaying game on which this videogame is based - at least I think so, based on the game's logo.
Also, Konami is bringing a Marvel trading card game to the DS. This is the kind of shit I've been waiting for on the DS. Which begs the question of where's Pokémon, though?
Oh and speaking of Cthulhu, the Mythos collectable card game, based on the Cthulhu Mythos, is good fun. I haven't checked out the newer Cthulhu CCG, though.
Friday, September 08, 2006
New languages to be humiliated in
I finally hooked up my original Xbox to Live. This wasn't as easy as I'd hoped, since I had to use the Gamertag recovery function to get set up and I found zero instructions on how to do things from 360 to Xbox and not the other way around. (In the end it was all logical, I just felt like groping in the dark.) We'll see if I have to move the Gamertag back to the 360 once I'm done. If so, well, that sucks. However, I discovered something so good on the Live-enabled Xbox that I just might be willing to suffer the pain of the gamertag recovery again.
(Edit: no additional hassles once the ethernet cable flew back to the 360. Go Microsoft.)
The reason being that playing Dead Or Alive Ultimate online was even sweeter than I'd imagined. Playing in the "winner stays on" mode and watching the others fight it out before my turn was really damn near the best online experience I've ever had. It felt just like the arcade! I didn't win a single match (rounds, though), but I've never had so much fun getting my ass handed to me (I'm at C- rank currently.)
I got to play several Japanese guys. It felt really weird to hear realtime Japanese in-game. I don't have the slightest idea of what they were saying, but you know, the language of buttkicking is universal. I was rather surprised to discover that the only time we had trouble with lag (I was hosting) was when playing with Americans. There was some lag, yes, but I didn't find it a problem.
Dead Or Alive 4 on the 360 is a no-brainer for me, now. Of course, it plays a lot differently than Ultimate, but I never was any good at Ultimate. I've played DOA3 lots, but it can be argued that it has a broken system due to far too easy countering. From my DOA3 experience, my favorite character by far is Hitomi.
There aren't too many things as pure as playing real humans one-on-one in a beat 'em up.
(Edit: no additional hassles once the ethernet cable flew back to the 360. Go Microsoft.)
The reason being that playing Dead Or Alive Ultimate online was even sweeter than I'd imagined. Playing in the "winner stays on" mode and watching the others fight it out before my turn was really damn near the best online experience I've ever had. It felt just like the arcade! I didn't win a single match (rounds, though), but I've never had so much fun getting my ass handed to me (I'm at C- rank currently.)
I got to play several Japanese guys. It felt really weird to hear realtime Japanese in-game. I don't have the slightest idea of what they were saying, but you know, the language of buttkicking is universal. I was rather surprised to discover that the only time we had trouble with lag (I was hosting) was when playing with Americans. There was some lag, yes, but I didn't find it a problem.
Dead Or Alive 4 on the 360 is a no-brainer for me, now. Of course, it plays a lot differently than Ultimate, but I never was any good at Ultimate. I've played DOA3 lots, but it can be argued that it has a broken system due to far too easy countering. From my DOA3 experience, my favorite character by far is Hitomi.
There aren't too many things as pure as playing real humans one-on-one in a beat 'em up.
Subscribe to:
Posts (Atom)